Search found 138 matches
- Tue Nov 24, 2020 11:19 am
- Forum: terraGIT
- Topic: TerraGIT 3.4
- Replies: 37
- Views: 43806
Re: TerraGIT 3.2
Thank you for creating an updated edition of Project3000. I'm not sure it it's a good idea to merge it into TerraGIT in a way that the user can not easily remove or disable it. I prefer to use Project3000 as a custom scenery layer so that I can enable and disable it in the FG launcher. Turning on &a...
- Fri Nov 20, 2020 10:27 am
- Forum: terraGIT
- Topic: TerraGIT 3.4
- Replies: 37
- Views: 43806
Re: TerraGIT 3.2
my copy of the TerraGIT 3.2. world screnery seems to be complete now. :D /space/flightgear/terraGIT$ du -sh . 327G . git submodule foreach git checkout origin/master .. did the trick. the first 2 commands were finished quickly and did no output. About Aprons/Taxiways: yes, there must be a bug in gen...
- Fri Nov 20, 2020 12:14 am
- Forum: terraGIT
- Topic: TerraGIT 3.4
- Replies: 37
- Views: 43806
testing TerraGIT 3.2
I did install/Europe (111GB) and later install/World du -sh 301G ...19GB less than you have. I checked EDLM, EDLE, EDDL - they look good, except one road at EDLM is missing compared to scenery 2.0 and the real world. then I checked KLAS and KJFK: no buildings, no P3000 stuff and problems with taxywa...
- Thu Nov 19, 2020 9:13 am
- Forum: terraGIT
- Topic: TerraGIT 3.4
- Replies: 37
- Views: 43806
Re: TerraGIT 3.2
A big
THANK YOU
to IAHM-COL and D-ECHO for you pull requests to d-laser-fgtools. I just merged them.
THANK YOU
to IAHM-COL and D-ECHO for you pull requests to d-laser-fgtools. I just merged them.
- Wed Nov 18, 2020 6:27 pm
- Forum: terraGIT
- Topic: TerraGIT 3.4
- Replies: 37
- Views: 43806
Re: TerraGIT 3.2
3 years ago I installed a 3-screen,yoke,pedals simulator based on FlightGear in a hotel. This week the hotel-manager asked me if I can update everything for him. So I typed "TerraGIT" in my search engine an now I'm very happy to see that you are still improving and updating the world scene...
- Wed Jul 26, 2017 1:57 pm
- Forum: terraGIT
- Topic: WS2.5 (via Terragit) scenery issues
- Replies: 32
- Views: 23528
Re: WS2.5 (via Terragit) scenery issues
In Dortmund city center (EDLW) I noticed that the subway (underground) lines are visible.
I suggest to not render "tram" and only "train/railway"
IMHO, Railway tracks are too wide (compared to osm2city)
I suggest to not render "tram" and only "train/railway"
IMHO, Railway tracks are too wide (compared to osm2city)
- Sun Jun 18, 2017 12:05 am
- Forum: Airports
- Topic: projectIndia
- Replies: 304
- Views: 128579
Re: projectIndia
SHM:
I noticed that your VABB submission to the gateway did not get accepted because some exclusion zones are missing. I opened your version in WED and noticed some more bugs with taxiway polygons when clicking on "validate"
I noticed that your VABB submission to the gateway did not get accepted because some exclusion zones are missing. I opened your version in WED and noticed some more bugs with taxiway polygons when clicking on "validate"
- Fri May 19, 2017 4:15 pm
- Forum: terraGIT
- Topic: new Objects from terrasync server
- Replies: 0
- Views: 5602
new Objects from terrasync server
Hello Israel,
Thank you for updating the Objects Path in terraGIT !
Thank you for updating the Objects Path in terraGIT !
- Tue Mar 07, 2017 12:38 pm
- Forum: terraGIT
- Topic: Project 3000 distributed Globally on TerraGIT
- Replies: 10
- Views: 13933
Re: Project 3000 distributed Globally on TerraGIT
my PC was running for 15 hours doing "fgelev" for 0.5 million objects
I suggest you replace the project3000 included in terraGIT with this version:
http://fresh-scenery-for-flightgear.sou ... rraGIT.tgz
I suggest you replace the project3000 included in terraGIT with this version:
http://fresh-scenery-for-flightgear.sou ... rraGIT.tgz
- Sun Mar 05, 2017 11:10 pm
- Forum: terraGIT
- Topic: Project 3000 distributed Globally on TerraGIT
- Replies: 10
- Views: 13933
Re: Project 3000 distributed Globally on TerraGIT
I just released the 2017-03 version version of project3000.
Do not add it to terraGIT yet because I'll make a extra "terraGIT edition" of it where all elevations will fit to current terraGIT Terrain.
Do not add it to terraGIT yet because I'll make a extra "terraGIT edition" of it where all elevations will fit to current terraGIT Terrain.