JAFVA - A multiplayer Scene (2)

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Sanni
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Re: JAFVA - A multiplayer Scene (2)

Postby Sanni » Sun Jan 17, 2016 7:53 pm

Then: try to fly from UHSS to UHP1 with a max 110KIAS..........

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IAHM-COL
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Re: JAFVA - A multiplayer Scene (2)

Postby IAHM-COL » Mon Jan 18, 2016 1:06 am

Yea. In an heli on the far east Siberia... Feel free to touchdown on nature, and record you "destination" with the property tree :)
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

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IAHM-COL
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Re: JAFVA - A multiplayer Scene (2)

Postby IAHM-COL » Mon Jan 18, 2016 1:09 am

Honestly, I find admirable, and hard to wrap my mind around the fact you began your Jafva experience in central Germany, and helicopter-ed your way to Japan... That's a long way to go!
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

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legoboyvdlp
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Re: JAFVA - A multiplayer Scene (2)

Postby legoboyvdlp » Mon Jan 18, 2016 1:56 am

Whoa! That certainly is o_O
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legoboyvdlp
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Re: JAFVA - A multiplayer Scene (2)

Postby legoboyvdlp » Wed Jan 20, 2016 6:31 pm

agough wrote:SkyVector now has the ability to export flightplans you make in it as .gpx files.

These are fully readable by Flightgear's Route Manager, even if the waypoints you select from SV aren't in FG's database. You'll need to set the start/destination airports/runways in FG's Route Manager to avoid being routed via the South Pole (as normal...) and delete the waypoints for the actual start/end airports airports but apart from that, you're good to go.

Very useful, especially as SV has loads of the XX### style fixes that are used in RNAV approaches, or if you want to program in a route with loads of arbitrary GPS locations that you found on the sectional map. If you drag in two waypoints that are along an airway, SV and its output .gpx file will also include all of the intermediate fixes too. Or, if you include a waypoint that is part of a SID/STAR, the entire SID/STAR will be filled out too.
~~Legoboyvdlp~~
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IAHM-COL
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Re: JAFVA - A multiplayer Scene (2)

Postby IAHM-COL » Wed Jan 20, 2016 8:43 pm

gotta try that feature out :D
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

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Side
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Re: JAFVA - A multiplayer Scene (2)

Postby Side » Thu Jan 21, 2016 2:13 pm

IAHM-COL wrote:gotta try that feature out :D


+1

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MountainFlyerN22
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Re: JAFVA - A multiplayer Scene (2)

Postby MountainFlyerN22 » Fri Jan 22, 2016 1:20 am

Is the Pilot roster being updated?
I don't remember where I was 6 months ago. I may have done the flight over again.
A ghost in two worlds.

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IAHM-COL
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Re: JAFVA - A multiplayer Scene (2)

Postby IAHM-COL » Fri Jan 22, 2016 1:52 am

The roster is very outdated :blush:
I can look for your last flight in the records.
IH-COL
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

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If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

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IAHM-COL
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Re: JAFVA - A multiplayer Scene (2)

Postby IAHM-COL » Fri Jan 22, 2016 1:55 am

https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?


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