Avatar Scorpion

Everything in connection with developing aircraft for FlightGear
bomber
Posts: 1379
Joined: Mon Nov 30, 2015 3:40 pm

Re: Avatar Scorpion

Postby bomber » Sat Feb 13, 2021 8:53 am

One of the issues with using 3d models is their accuracy, they're not engineering quality they're game quality.

Also they're not solid models they're surface models and I'm not sure if a surface can be converted into a solid model, normally it's done the other way.
"If anyone ever tells you anything about an aeroplane which is so bloody complicated you can't understand it, take it from me - it's all balls" - R J Mitchell

bell_pilot
Posts: 55
Joined: Sun Feb 07, 2021 2:53 pm

Re: Avatar Scorpion

Postby bell_pilot » Sat Feb 13, 2021 10:55 am

It can be converted to solid and converted solid is enough for getting rough aerodynamic coefficients, drag data etc. Detailed solid model is required for FEM or if you want to get bending effects. As we get rough data, it would be easier to tune with hand and get more accurate models.
Real Helicopter Pilot 1500+ flight hours
AB206,UH-1H,AH-1W
MSc. Aerospace Engineering


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