Beechcraft KingAir 350

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IAHM-COL
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Re: Beechcraft KingAir 350

Postby IAHM-COL » Mon Aug 29, 2016 2:52 pm

@Modellers with experience in animations (@it0uchpods / @D-ECHO)

This are parts of the external model that need some TLC

1. Flaps
2. Propellers (I see some code now, but these still don't seem to rotate in my screen)
3. Doors (there is the emergency door, the main entrance and Two front cargo doors in this model)
4. Rudder (and front rear when using rudder to steer)


Thanks :P

IH-COL
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

D-ECHO
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Re: Beechcraft KingAir 350

Postby D-ECHO » Mon Aug 29, 2016 3:02 pm

I'll later try to tint the windows a bit as seen in your photo...
about flaps: I'll do later ;)
about propellers: Yes the code is there, but it's a stub code as the property /engines/engine/rpm is not working, waiting for @JWOCKY to install his system :D

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IAHM-COL
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Re: Beechcraft KingAir 350

Postby IAHM-COL » Mon Aug 29, 2016 3:05 pm

Cool
Maybe could you include the external model doors, the rudder, and the front gear tiling to your case load D-ECHO?

I am utterly ignorant in how to set such animations.

IH-COL
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

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Re: Beechcraft KingAir 350

Postby IAHM-COL » Mon Aug 29, 2016 3:07 pm

D-ECHO wrote:I'll later try to tint the windows a bit as seen in your photo...



AWESOME!!

See here
http://beechcraft.txtav.com/en/king-air-350i#Interior
Click "Interior",then read: Electronic Window Shades.

Image
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

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IAHM-COL
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Re: Beechcraft KingAir 350

Postby IAHM-COL » Mon Aug 29, 2016 3:10 pm

@D-ECHO
Also, in your last commits, somehow the cabin's luxury seats were taken away

Should we file a police reporT?
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

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Re: Beechcraft KingAir 350

Postby IAHM-COL » Mon Aug 29, 2016 3:11 pm

@itouchpods

How is our luck with an turboprop IT-Autoflight?
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

D-ECHO
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Re: Beechcraft KingAir 350

Postby D-ECHO » Mon Aug 29, 2016 3:19 pm

Oooh, changeable window shades? That's cool ;)
Probably forgot to include the seats when exporting :oops: (or someone stole it!!!!)

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IAHM-COL
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Re: Beechcraft KingAir 350

Postby IAHM-COL » Mon Aug 29, 2016 3:20 pm

I thought the seats were in cabin.ac not in Kingair.ac

So confused :S
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

D-ECHO
Posts: 436
Joined: Sat Jan 30, 2016 10:55 am

Re: Beechcraft KingAir 350

Postby D-ECHO » Mon Aug 29, 2016 3:58 pm

Git pull and you'll have controllable window shades, door, flaps and rudder animation ;)

D-ECHO
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Re: Beechcraft KingAir 350

Postby D-ECHO » Mon Aug 29, 2016 3:59 pm

And could someone with JSBSim expertise please have a look at the FDM? It's not that realistic, e.g. control inputs are far too high


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