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Not so smart calculated ALS clouds

Posted: Tue Oct 04, 2016 9:21 pm
by KL-666
When i fly fl 200-300 high above thick clouds, they can cripple me to 5 fps. That is fine with me, because i oversee some 100 miles of such clouds.

But when i descend into the clouds at 2000 ft and lower below the clouds in thick rain, i hardly see 1 mile ahead. Yet the clouds still cripple me to 5 fps. So the best assumption i can make is that ALS keeps calculating clouds for 100 miles, even though i only see 1 mile ahead. That is rather inefficient programming.

Kind regards, Vincent

Re: Not so smart calculated ALS clouds

Posted: Wed Oct 05, 2016 12:49 am
by IAHM-COL
in addition that if the computing is cheapening your fps that much, not matter what, there's some inefficient programming going on.

Re: Not so smart calculated ALS clouds

Posted: Thu Oct 06, 2016 4:09 pm
by LesterBoffo
I think even hammerstone smurf has admitted that there are better approaches to rendering, I get down to the low teens with heavy clouds, although I do miss the rain and snow shaders I'll assume the precipitation effects are back with some new bugs attached?

Re: Not so smart calculated ALS clouds

Posted: Thu Oct 06, 2016 9:07 pm
by KL-666
LesterBoffo wrote:I'll assume the precipitation effects are back


Well, outside views show rain drops flashing by. The cockpit view shows me something resembling thick fog while flying in rain.

Kind regards, Vincent