New approach to scenery generation
Posted: Mon May 30, 2016 5:23 pm
Cross-posted from the official forum, what do you think?
Regards
D-ECHO
D-ECHO wrote:Hi,
I have an idea about scenery making and would like to ask you what you think of it. Please, don't feel offended in any way as I know that scenery generation already caused a lot of flamewars.
After our faithful mapserver went down some time ago, we have no more host of landclasses and height data what makes short-time scenery development much more difficult and I know there are alternatives like v0-data hosted on FGMEMBERS but that way you have to always download the full world (please correct me if I'm wrong). On the other hand, we have terrasync and the world scenery. The problem with world scenery is the time it is generated. It isn't much encouraging to develop in scenery which will only be visible in a year or even more. But custom sceneries aren't also the solutions as there are problems like visible boundaries and incompatibility.
Now, the idea is to have a server with a full set of v0 and corine landclasses or so and a kind of stream from the gateway and osm as well as SRTM. Via an interface or a git(svn)-like application, new data created by developers (e.g. pretty new landclasses ) could be uploaded. Then, on the server there would be a terragear program which nightly (or so) generates the data uploaded the day ago and adds it to a full scenery set generated once at the beginning. This set could be linked (or could be) terrasync, downloadable in-program.
Advantages of this concept are that contributed work would be much faster online without having difficult-to-download third-party solutions and flamewars between people being more for fast solutions and ones that are more interested in long-term solutions.
Please tell me what you think of this.
Regards
D-ECHO
Regards
D-ECHO