Texturedthe doors and resized the badly oversized hangar in the southwest cargo apron.
I need to now figure out what to texture the rest of it as.
Kansai Intl. Airport (RJBB)
- legoboyvdlp
- Posts: 1757
- Joined: Mon Sep 14, 2015 9:49 pm
- Location: Venezuela
Re: Kansai Intl. Airport (RJBB)
~~Legoboyvdlp~~
Maiquetia / Venezuela Custom Scenery
Hallo! Ich bin Jonathan.
Hey!
Avatar created by InSapphoWeTrust CC BY-SA 2.0, https://commons.wikimedia.org/w/index.p ... d=27409879
Maiquetia / Venezuela Custom Scenery
Hallo! Ich bin Jonathan.
Hey!
Avatar created by InSapphoWeTrust CC BY-SA 2.0, https://commons.wikimedia.org/w/index.p ... d=27409879
Re: Kansai Intl. Airport (RJBB)
For future uploads to terrasync, keep in mind, all one building is 1 single texture.
IAHM-COL
IAHM-COL
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc
R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?
R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?
Re: Kansai Intl. Airport (RJBB)
The layout is now recommended for next X-plane inclusion. More importantly, now accepted in the gateway, hopefully the next FG scenery in terrasync will include the new layout (before May's Festival)
http://x-plane.cleverest.eu/#RJBB
Other airports in the area (thanks SHM) are also now currently improved
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc
R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?
R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?
- legoboyvdlp
- Posts: 1757
- Joined: Mon Sep 14, 2015 9:49 pm
- Location: Venezuela
Re: Kansai Intl. Airport (RJBB)
Nice! And yeah, it looks nice in that preview.
~~Legoboyvdlp~~
Maiquetia / Venezuela Custom Scenery
Hallo! Ich bin Jonathan.
Hey!
Avatar created by InSapphoWeTrust CC BY-SA 2.0, https://commons.wikimedia.org/w/index.p ... d=27409879
Maiquetia / Venezuela Custom Scenery
Hallo! Ich bin Jonathan.
Hey!
Avatar created by InSapphoWeTrust CC BY-SA 2.0, https://commons.wikimedia.org/w/index.p ... d=27409879
Re: Kansai Intl. Airport (RJBB)
Hi ALL
Some progress.
Firefly sent me his models. I updated the repo.
The Ferry port and the Heliport areas have great progress now
IH-COL
Some progress.
Firefly sent me his models. I updated the repo.
The Ferry port and the Heliport areas have great progress now
IH-COL
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc
R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?
R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?
- legoboyvdlp
- Posts: 1757
- Joined: Mon Sep 14, 2015 9:49 pm
- Location: Venezuela
Re: Kansai Intl. Airport (RJBB)
T'cargo apron 's lookin' bare; time to get busy!
I suppose I should texture what I have so far.
I wonder, Israel, could you possibly help in any way?
My method is UV MAP, export UV MAP to .png, then paint in Paint, and export the .ac. Finally, I manually add in the texture to the corresponding objects.
I need to add the doors of the hangar I just textured, and it is hard to find good sliding door textures public domain. Any tips? I also want to replace those ugly walls. It looks like a kid's work.
Firefly, how did you make that beautiful texture?!
I suppose I should texture what I have so far.
I wonder, Israel, could you possibly help in any way?
My method is UV MAP, export UV MAP to .png, then paint in Paint, and export the .ac. Finally, I manually add in the texture to the corresponding objects.
I need to add the doors of the hangar I just textured, and it is hard to find good sliding door textures public domain. Any tips? I also want to replace those ugly walls. It looks like a kid's work.
Firefly, how did you make that beautiful texture?!
~~Legoboyvdlp~~
Maiquetia / Venezuela Custom Scenery
Hallo! Ich bin Jonathan.
Hey!
Avatar created by InSapphoWeTrust CC BY-SA 2.0, https://commons.wikimedia.org/w/index.p ... d=27409879
Maiquetia / Venezuela Custom Scenery
Hallo! Ich bin Jonathan.
Hey!
Avatar created by InSapphoWeTrust CC BY-SA 2.0, https://commons.wikimedia.org/w/index.p ... d=27409879
Re: Kansai Intl. Airport (RJBB)
Any tips?
Lots of tips. but to begin, Do you have a camera?
Go outside, look for a door or something "with a similar feeling" and try getting a shot of that for the base of the texture.
Then on blender, there are ways to make and "BAKE" UVmaps, so the new texture is generated.
It's a long history, but something totally worth learning
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc
R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?
R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?
- legoboyvdlp
- Posts: 1757
- Joined: Mon Sep 14, 2015 9:49 pm
- Location: Venezuela
Re: Kansai Intl. Airport (RJBB)
Certainly!
I'll take a look. However, I am not so certain they have that type of door in Venezuela...
I'll take a look. However, I am not so certain they have that type of door in Venezuela...
~~Legoboyvdlp~~
Maiquetia / Venezuela Custom Scenery
Hallo! Ich bin Jonathan.
Hey!
Avatar created by InSapphoWeTrust CC BY-SA 2.0, https://commons.wikimedia.org/w/index.p ... d=27409879
Maiquetia / Venezuela Custom Scenery
Hallo! Ich bin Jonathan.
Hey!
Avatar created by InSapphoWeTrust CC BY-SA 2.0, https://commons.wikimedia.org/w/index.p ... d=27409879
Re: Kansai Intl. Airport (RJBB)
Here's how I texture buildings.
I make a material for each image texture, (i.e. door texture material, roof texture material) then I assign each material to corresponding building pieces (i.e. door, roof) and UV map it on the textures how I want it, the easiest way to do that is select the faces of a certain material (i.e. all the doors), press u and then select smart uv project, that unwraps it, then the in the UV editor, select the door texture and move the faces around in the UV editor so that they line up with the door, next I set up the lights in the scene, I add a sun lamp and angle it a bit, turn on ambient occlusion and set it to multiply, and put global illumination to about .1 (these settings are in the world tab), then I make a new UV map (in the object data tab) and select everything and the unwrap it with smart uv project and create a new texture and bake everything onto that new texture (bake settings are in the bottom of the render tab) then I remove all the materials from that building and add a new one that uses the texture I just baked, then I export that texture and set up lights for a lightmap, I delete the sun lamp,add several point lamps around the building and turn the strength up, turn down global illumination to about .01, and then bake the texture again and export it as the lightmap.
That sounds kinda complex, I'll try to make a video tutorial within the next few days.
I make a material for each image texture, (i.e. door texture material, roof texture material) then I assign each material to corresponding building pieces (i.e. door, roof) and UV map it on the textures how I want it, the easiest way to do that is select the faces of a certain material (i.e. all the doors), press u and then select smart uv project, that unwraps it, then the in the UV editor, select the door texture and move the faces around in the UV editor so that they line up with the door, next I set up the lights in the scene, I add a sun lamp and angle it a bit, turn on ambient occlusion and set it to multiply, and put global illumination to about .1 (these settings are in the world tab), then I make a new UV map (in the object data tab) and select everything and the unwrap it with smart uv project and create a new texture and bake everything onto that new texture (bake settings are in the bottom of the render tab) then I remove all the materials from that building and add a new one that uses the texture I just baked, then I export that texture and set up lights for a lightmap, I delete the sun lamp,add several point lamps around the building and turn the strength up, turn down global illumination to about .01, and then bake the texture again and export it as the lightmap.
That sounds kinda complex, I'll try to make a video tutorial within the next few days.
- legoboyvdlp
- Posts: 1757
- Joined: Mon Sep 14, 2015 9:49 pm
- Location: Venezuela
Re: Kansai Intl. Airport (RJBB)
Thanks, Firefly!
Yeah, it sounds complicated
Yeah, it sounds complicated
~~Legoboyvdlp~~
Maiquetia / Venezuela Custom Scenery
Hallo! Ich bin Jonathan.
Hey!
Avatar created by InSapphoWeTrust CC BY-SA 2.0, https://commons.wikimedia.org/w/index.p ... d=27409879
Maiquetia / Venezuela Custom Scenery
Hallo! Ich bin Jonathan.
Hey!
Avatar created by InSapphoWeTrust CC BY-SA 2.0, https://commons.wikimedia.org/w/index.p ... d=27409879
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