Wlbragg wrote:@SHM, have you offered any of your recent patches that you are submitting to terraGit to the dev list for inclusion into the terrasync database?
If not, why?
Firstly, you are talking to the wrong person. You are inquiring the messenger.
SHM, as of yet, has not submitted ANY patch to terraGIT
See the repo commit history here:
https://github.com/FGMEMBERS-TERRAGIT/t ... its/masterYou will see there that SHM has not send patches, pull requests or commits. (nor accepted any; as of yet!),
Currently the only patch received by a second person in the group is KMIA by legoboy, which can be seen in the respective subrepository
https://github.com/FGMEMBERS-TERRAGIT/w ... 73f296795aIn fact, all the recent patches that SHM had shown you (all) in the Official Forum, are patches over Japan that I made and I patched. Personally.
Now. On the second topic.
YES. It was offered via the proper channels and rejected.I asked D-LASER and elgaton simultaneously, more than a month ago, that if they could contact Torsten Dreyer via the devel list, we wanted to push some improvements for scenery airport layouts.
The major concern was Chubu Centrair (RJGG), which lacks completely terrain and it is a 1 Rwy on the ocean. When, at the same time, an amazing patch by Horacio Contreras has existed for FG since 2010 with correct landclasses, Terrain, and astonishingly beautiful models.
I asked my friends to get a go for 2 main reasons: 1st - ly: Because I knew that the core developers would be animous toward a contribution offered by me directly, and secondly
because Courtesy of C. Olson, I can not post anything to the devel.listFor the past 6 months, we were in addition preparing custom sceneries for The FlightGear festival, which was recently held in Japan. As expected, this isolated regions, the Official scenery is very suboptimal, but luckily a bigger community joined the effort of making the best work possible in multiple airports in addition to the previously existing Chubu, including Kansai, Fukuoka, Chitose, Sendai, and both Tokyo Airports. Improvements took place at all levels: 3D, 2D, xml configuration files (jetways, Groundnets), and Open Radar.
But a big piece of the puzzle was missing:
How could we update terrasync on time?The problem is that as indicated above, the scenery development was an integral proccess, not only limited to 3D models, which is the only thing possible to upload to terrasync via the
Database.
Thus, my attempt at pushing this to terrasync needed to be able to patch the content completely, but most importantly, several (15 or more) new layouts that were critical, since the originals were single runway default layouts.
D-LASER kindly responded to my petition, and sent a devel list request without revealing me.
https://sourceforge.net/p/flightgear/ma ... /34924035/laserman wrote:> Catalanoic <catalanoic@... <mailto:catalanoic@...>> schrieb
> am Mi., 9. März 2016 um 20:03 Uhr:
>
> Isn't better to move the scenery devel folder to Github? As for
> another custom scenery related works are done.
I develop and test airports together with legoboy
& others on github.
During the development phase it is very convenient to use git push,pull,
merge...
When the work on a static or shared model is finished, I upload it to
http://scenemodels.flightgear.org/ (terrasync)
Torsten Dreyer:
> We try hard to avoid incompatible chunks of scenery that don't match
at their corners.
I understad that goal, but it has led to 3 years of stagnation of
airport layouts. The gateway(our upstream) is full of new and improved
airport layouts.
WED artists of the FG community are sad to see that
their work is not integrated in the main FG scenery.In some cases we can just update the ICAO.btg.gz without changing
the terrain around it.I think it would be nice to integrate D-ECHO's beautiful islands
and my OMDB to make it available for all users without the need for
extra custom scenery download and folders.
I also don't expect a significant mismatch of
tiles in Asia (India,
China) when we all use the v0 shapefiles and viewfinderpanorams's
elevation data.
I know that Martin Spott wanted to avoid those little edges at all cost,
but what is the opinion of the other developers & users ?
* tolerate some tile edges far away from the airport to get a nicer,
up-to-date airport layout ?
yes or no ?
Indeed, this occur, only 16 hours after I requested my friends to interced for me to make possible to submit these scenerios to terrasync
ONTIME for the Festival.
The answer to your question is:
Yes. We (or I) have exhausted all mechanisms to make contributions to the core.