New Direction
Posted: Wed Apr 27, 2016 11:18 am
I hear mention of 'them vs us' and this having never occured in the last 20 years and it's made me want to say something..
In the last 20 years the 'game or sim' modding community has changed beyond all recognition, yet fligthgear still uses the same 'business model' (for want of a better word) that it did at the start and to my mind has become more entrenched in that model.
Flightgear isn't to my mind run by flight sim enthuseasts... it might well have started out like that but 20 years later for the guys in charge it's not flight simming that rocks their boat but the solving of problems using code that does ( be honest with yourselves)... Yes it's within a flight sim environment but that's now more by luck that judgement.
This has created the friction, flight sim enthuseasts wanting to have some input especially at a content level, of quality standards, user interaction, content storage and distribution, MP servers etc... and what we've got is 'programmers' dictating what can and cannot happen.
Flightgear as a project and as a community needs to restucture for todays world creating two separate parts...
1) The world engine developers
2) The modding community
With the line drawn clearly as to what each does and doesn't interfere with.... and a level of respect for the work each party does.
The world engine developers should create a 'commercial type' platform on which the simmers can create content, licensing out this world engine to partners who, operate servers and design a sim around.. This world shouldn't be restricted to just flight, but allow for road and rail, ship simming... with API's that allow the modding community to push the world as far as it can go discovering more problems for the world developers to solve.
Flightgear has a head start on the opposition that WILL adopt this model in years to come... look at 'Next Gen flight sim' or Outerra... all being set up with modding community as it exists today in mind. If however Flightgear continues on their present course the disconnect between the programmers and the flight simmers will just get greater with more friction.
I'm calling on Curt to open his eyes and see the truth of it... be brave and restructure flightgear, go forward into a new era of sim world development and content development and put a stop to this friction.
Simon
In the last 20 years the 'game or sim' modding community has changed beyond all recognition, yet fligthgear still uses the same 'business model' (for want of a better word) that it did at the start and to my mind has become more entrenched in that model.
Flightgear isn't to my mind run by flight sim enthuseasts... it might well have started out like that but 20 years later for the guys in charge it's not flight simming that rocks their boat but the solving of problems using code that does ( be honest with yourselves)... Yes it's within a flight sim environment but that's now more by luck that judgement.
This has created the friction, flight sim enthuseasts wanting to have some input especially at a content level, of quality standards, user interaction, content storage and distribution, MP servers etc... and what we've got is 'programmers' dictating what can and cannot happen.
Flightgear as a project and as a community needs to restucture for todays world creating two separate parts...
1) The world engine developers
2) The modding community
With the line drawn clearly as to what each does and doesn't interfere with.... and a level of respect for the work each party does.
The world engine developers should create a 'commercial type' platform on which the simmers can create content, licensing out this world engine to partners who, operate servers and design a sim around.. This world shouldn't be restricted to just flight, but allow for road and rail, ship simming... with API's that allow the modding community to push the world as far as it can go discovering more problems for the world developers to solve.
Flightgear has a head start on the opposition that WILL adopt this model in years to come... look at 'Next Gen flight sim' or Outerra... all being set up with modding community as it exists today in mind. If however Flightgear continues on their present course the disconnect between the programmers and the flight simmers will just get greater with more friction.
I'm calling on Curt to open his eyes and see the truth of it... be brave and restructure flightgear, go forward into a new era of sim world development and content development and put a stop to this friction.
Simon