
Screenshot by SkyBoat
laserman wrote:Thank you for creating an updated edition of Project3000.
laserman wrote:I'm not sure it it's a good idea to merge it into TerraGIT in a way that the user can not easily remove or disable it.
I prefer to use Project3000 as a custom scenery layer so that I can enable and disable it in the FG launcher.
laserman wrote:Turning on & off during runtime would be even better. There are some "Scenery Layers" check boxes in FG but I don't know what they do
or if they do anything at all.
laserman wrote:The reason for my doubts are those already developed airports in FG where Project3000 objects can enhance the experience but may also disturb e.g.
duplicate, different looking static jetway bridges or generic buildings (from P3000) mixing with hand-made buildings.
The other false information spreading around this topic is that P3000 is a frame rate killer. I had never seen that happening either. The reality is that the model is loaded to memory only once and rendered at need on their location. The rendering has GPU and GRAM cost, but not RAM cost. A limited number of models rendered in an array-like manner is actually computationally cheap, but visually rich.
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git pull
git submodule update --progress
git submodule foreach git checkout origin/master #if previous command does not bring content
IAHM-COL wrote:I've been in Machester (EGCC) many times over with terraGIT (prev. version)
Have you run tests over RAM and GRAM usage?
123apple wrote:the cars absolutely killed it. To be fair, there were quite a lot of them.
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...
KMCO: 8012 Objects
...(vs)
EGCC: 3163 Objects
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