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Florida keys

Posted: Tue Jun 14, 2016 6:52 pm
by laserman
Thanks for adding Florida keys to terraGIT.

I have a collection of repaired & updated airports on my webserver:
http://media.lug-marl.de/flightgear/Terrain/

Will you include those too, or is that too much work because they are currently not on github?

Re: Florida keys

Posted: Tue Jun 14, 2016 7:04 pm
by SHM
You had fixed a lot on the list already. :o

And nice job with Florida. Add some screenshots :mrgreen:

Re: Florida keys

Posted: Tue Jun 14, 2016 7:13 pm
by IAHM-COL
laserman wrote:is that too much work because they are currently not on github?


Pushing the one file is not that difficult. I had been trying to recreate the terrain around and pushing the airport.btg.gz and the consequent (one or max 2) tile.btg.gz files on which the airport sits.

I've noticed this clears most of the on-layout- artifacts, if generated correctly

(correctly means Landclasses as distrib on Terragit v0s, and panorama viewfinder SRTM terrain)

Tell me your opinion, Should we push the btgs, and keep the reconstruction for a second fix?
That's a real option, particularly because now, I've been fixing the problems not yet targetted by you.

IH-COL

Re: Florida keys

Posted: Tue Jun 14, 2016 8:41 pm
by laserman
I think you can use the btg.gz files as they are because they were generated from the same raw data as scenery 2.0 (terrasync)

Re: Florida keys

Posted: Tue Jun 14, 2016 10:00 pm
by IAHM-COL
sweet stuff.

I'll get busy pushing then

But if you feel like it, you can also push them up :)

(in the Terrain branch -- of course ... . As a matter of fact, anyone could help.)