Project HongKong

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legoboyvdlp
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Re: Project HongKong

Postby legoboyvdlp » Sat Jun 04, 2016 11:10 am

Code: Select all

osgDB ac3d reader: could not find texture "atlas_facades.png"

osgDB ac3d reader: could not find texture "../../../Models/OSM/VHHH/tex/atlas_fa
cades.png"

No change.

Also, one building on runway and several on taxiways.
~~Legoboyvdlp~~
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SHM
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Re: Project HongKong

Postby SHM » Sat Jun 04, 2016 11:27 am

Looks like osm2city needs to be run again after removing the buildings with JOSM.
That was the same error at Singapore, you can edit the .stg file to match the tex folder.
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legoboyvdlp
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Re: Project HongKong

Postby legoboyvdlp » Sat Jun 04, 2016 12:07 pm

Image
Image

This is the difference angle makes to a screenshot. First image... 70 degree climb! Second image... 22 degree climb! And yet... they were taken seconds apart!
Sure, it still is impressive. I love the 757. 22 degrees with a full load of fuel and passengers... and speeding up?

YES!


Hong Kong Intl (BA old livery). Just fine tuning it now, then I'll send it on to tikibar ;)
~~Legoboyvdlp~~
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SHM
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Re: Project HongKong

Postby SHM » Sat Jun 04, 2016 12:10 pm

Nice shots ;)
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IAHM-COL
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Re: Project HongKong

Postby IAHM-COL » Mon Jun 06, 2016 6:22 pm

legoboyvdlp wrote:Image

...., and look what appeared on the runway!



Funny story
I was checking this.
I noticed that both the Rwy location is proper, as well as that buildinging on the runways are mapped by OSM are also proper.

This situation is due the fact VHXX is actually closed airport, and the Hong-Kong people don't have a wealth of territory to let that patch remain unbuilt ....
so; it is what is is:

See the bing map
http://binged.it/24tQpjl

So, What I'll do is knock-off those buildings from the downloaded OSM sources, and run the script again, so the buildings that actually do exist over the old runway are not constructed for FG, so we can actually land there, as you'd have in the past.


IH-COL
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

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SHM
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Re: Project HongKong

Postby SHM » Mon Jun 06, 2016 6:45 pm

Oh that is why :)
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legoboyvdlp
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Re: Project HongKong

Postby legoboyvdlp » Mon Jun 06, 2016 7:37 pm

Haha!

And, regarding OSM buildings, no change.
~~Legoboyvdlp~~
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IAHM-COL
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Re: Project HongKong

Postby IAHM-COL » Mon Jun 06, 2016 7:49 pm

legoboyvdlp wrote:Haha!

And, regarding OSM buildings, no change.


We'll check this again after I reconstruct... But for now
do you mind checking you have this folder locally

https://github.com/FGMEMBERS-TERRAGIT/terraGIT/tree/master/Models/OSM/tex/VHXX

Code: Select all

terraGIT/Models/OSM/tex/VHXX


and verify again you properly pulled and updated

Code: Select all

git pull
install/HongKong
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

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legoboyvdlp
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Re: Project HongKong

Postby legoboyvdlp » Mon Jun 06, 2016 8:02 pm

@IH-COL, affirm, I have the textures there. Let me check HK.
Okay, that was the problem. I had forgot to update it. How silly could I be...
Let me test.
~~Legoboyvdlp~~
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IAHM-COL
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Re: Project HongKong

Postby IAHM-COL » Mon Jun 06, 2016 8:04 pm

legoboyvdlp wrote:@IH-COL, affirm, I have the textures there. Let me check HK.


Consider updating your terraGIT first... just to double check you actually have the most updated ac files

(Hint: install/HongKong is not dispensable)
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?


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