Bell 412

Everything in connection with developing aircraft for FlightGear
valery
Posts: 84
Joined: Thu Jun 02, 2016 5:09 pm

Re: Bell 412

Postby valery » Wed Jun 22, 2016 10:39 am

Hi guys,

some news on the chopper. Still very activ, working on nasal/power virtual bus, and xml properties tree..
Sounds are done too, with some stereo effect.
Pict of the day: the Caribbean sea ... near Anguilla
Image

Two new buttons on the console (below the airspeed) powering the console and instruments.
CU..

Val.

valery
Posts: 84
Joined: Thu Jun 02, 2016 5:09 pm

Re: Bell 412

Postby valery » Wed Jun 22, 2016 10:41 pm

Playing with lightmap 2 : Rembrandt rendering is weird ; here a lightmap w/o rembrandt (yellow light on the console):
Image


and the same with rembrandt enabled:
Image

Not very good at all, the first is well colorized, on the later, Rembrandt renders colors only on the hi white value of the lightmap (i tried a full white or black pict.), else it doesn't deal with color at all (on the range from 0 to 60% grey => no color)

Parameters used for the effect:

Code: Select all

<PropertyList>
   <name>console-lights</name>
   <inherits-from>/Effects/model-combined-deferred</inherits-from>
   <parameters>
      <lightmap-enabled type="int">1</lightmap-enabled>
      <texture n="3">
         <image>../Models/5.Cockpit Panel Main Board-lights.png</image>
      </texture>
      <lightmap-factor type="float" n="0">
         <use>/bell412/power/output/consoles/conslt</use>
      </lightmap-factor>
      <lightmap-color type="vec3d" n="0"> 1.0 1.0 0.0 </lightmap-color>
      <!-- alpha channel -->
      <!--
      <lightmap-factor type="float" n="3">1.0</lightmap-factor> alpha channel
      -->
   </parameters>
</PropertyList>


I tried to play with multimap, but don't know how it works (no result at all). FG doc don't explain a lot about lightmap, the texture slot (why the nr 3 ?), the lightmap-color slot (does it apply from the picture channel or on the shader channel ?), how to really use them ... So, if someone knows how to fix this ... thanks.

valery
Posts: 84
Joined: Thu Jun 02, 2016 5:09 pm

Re: Bell 412

Postby valery » Tue Jun 28, 2016 12:09 pm

The r27 is ready for download:
https://sourceforge.net/projects/bell-412/

A small blog about its dev. and about this release:
https://sourceforge.net/p/bell-412/blog/

You can post comments on the blog, or open a ticket, or put some nice screenshots here (I will greatly appreciate !)
A lot of things to do, but I must come back to the real life now. Project is still hot, hope to end it this year.
For those that are impatient, simply checkout the svn from time to time.

As usual, read the README_ABOUT_HOWTO ... file 1st.

Have a nice trip !

Val.

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IAHM-COL
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Location: Homey, NV (KXTA) - U.S.A
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Re: Bell 412

Postby IAHM-COL » Tue Jun 28, 2016 1:14 pm

Nice wok in the illumination of the panel :D
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

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SHM
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Location: India

Re: Bell 412

Postby SHM » Tue Jun 28, 2016 4:32 pm

I hate helis, but I just checked it out and WOW :o you've done a nice job with the modelling :D
FG Pilot (2011-2018)
Prepar3d (2015 - 2023)
MSFS2020 (2020 - )
Image

valery
Posts: 84
Joined: Thu Jun 02, 2016 5:09 pm

Re: Bell 412

Postby valery » Tue Jun 28, 2016 4:34 pm

@IHAM: thanks, not really what I was looking for, but ok. in fact, once you get how it works, it's very easy. All is up to Blender. FG is sometimes hard, eg. run/try/catch ... process to long, sometimes reloading your model has no result at all, so, you must re-launch it. No way to explore your meshe objects too (eg. "where's my needle ? WTF ? Hey, come on, it must be here ..."). But it's ok now.
Hey, still waiting for your feedbacks ... and your normal maps too ! :) It's ok, no pb. Next release I hope ..
Val.

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IAHM-COL
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Re: Bell 412

Postby IAHM-COL » Tue Jun 28, 2016 4:49 pm

yeah. I can work on the normal maps. :P Where is the "construction lines" layer seen in the liveries ? (the source?)
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

valery
Posts: 84
Joined: Thu Jun 02, 2016 5:09 pm

Re: Bell 412

Postby valery » Tue Jun 28, 2016 4:57 pm

@IHAM: good news ! :) I'll put everything you need on the Docs/ directory tonight or tomorrow morning, a nice package just for you ! co svn .. and welcome ! :) (you will notice I know how to use the smiley code now .. ).

D-73
Posts: 31
Joined: Thu Sep 17, 2015 9:33 pm

Re: Bell 412

Postby D-73 » Thu Jun 30, 2016 9:31 am

An excillent looking model

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IAHM-COL
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Re: Bell 412

Postby IAHM-COL » Thu Jun 30, 2016 2:15 pm

Thanks Valery for re-releasing under CC BY-NC-SA 4.0
The Bell 412 now is mirrored in FGMEMBERS-NONGPL as well (git)
https://github.com/FGMEMBERS-NONGPL/Bell-412,

And it will be soon be tracked by FGDATA next with submodules :mrgreen:
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?


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