Beechcraft KingAir 350

Everything in connection with developing aircraft for FlightGear
User avatar
IAHM-COL
Posts: 6455
Joined: Sat Sep 12, 2015 3:43 pm
Location: Homey, NV (KXTA) - U.S.A
Contact:

Re: Beechcraft KingAir 350

Postby IAHM-COL » Sun Aug 28, 2016 1:38 pm

D-ECHO wrote:The new fuselage (a bit longer, 7 windows, other winglets)



No. It is not longer
I resized the model early during development to the correct 350 size.

The original model was like a 1:6 scale or something like that.
I used spec sheet size for the 350 for wingspan, height and lenght.
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

User avatar
IAHM-COL
Posts: 6455
Joined: Sat Sep 12, 2015 3:43 pm
Location: Homey, NV (KXTA) - U.S.A
Contact:

Re: Beechcraft KingAir 350

Postby IAHM-COL » Sun Aug 28, 2016 1:39 pm

about Engines.
If I recall correctly, @JWocky is going to be working on them, and on the FDM.
So, I would not import the b190d engines yet. It may be loose work
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

User avatar
IAHM-COL
Posts: 6455
Joined: Sat Sep 12, 2015 3:43 pm
Location: Homey, NV (KXTA) - U.S.A
Contact:

Re: Beechcraft KingAir 350

Postby IAHM-COL » Sun Aug 28, 2016 1:49 pm

@D-ECHO

The improved 3D model looks OUTSTANDING!! :D

IH-COL
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

Octal450
Posts: 2184
Joined: Sun Oct 18, 2015 2:47 am

Re: Beechcraft KingAir 350

Postby Octal450 » Sun Aug 28, 2016 3:23 pm

@D-ECHO it looks fantastic.

D-ECHO
Posts: 436
Joined: Sat Jan 30, 2016 10:55 am

Re: Beechcraft KingAir 350

Postby D-ECHO » Sun Aug 28, 2016 3:55 pm

Thanks!
Unfortunately the vertice count is FAR too high on this model, I already tried reducing it a bit and I'll continue merging vertices ;) (at the beginning it was about 150 vertices per circle (one time around body))!!
[EDIT]
Just reduced the poly count of the nose from 1500 to under 500! yeah! ;)
Last edited by D-ECHO on Sun Aug 28, 2016 4:02 pm, edited 1 time in total.

User avatar
IAHM-COL
Posts: 6455
Joined: Sat Sep 12, 2015 3:43 pm
Location: Homey, NV (KXTA) - U.S.A
Contact:

Re: Beechcraft KingAir 350

Postby IAHM-COL » Sun Aug 28, 2016 3:58 pm

I found the model rendering smoothly as is.
Do you think that dimming the vertex count is a must?

I say I have not seen any FPS impact as of yet
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

D-ECHO
Posts: 436
Joined: Sat Jan 30, 2016 10:55 am

Re: Beechcraft KingAir 350

Postby D-ECHO » Sun Aug 28, 2016 4:10 pm

About the smooth: This is a comparison, left is with ~450 vertices and right with ~1200-1300 vertices
Image
and dimming the vertex count is important 1. for people with slow internet connection, so it takes shorter to download and 2. because the FPS impact is there, especially on slow machines (also, fg will probably load faster with less vertices)

User avatar
IAHM-COL
Posts: 6455
Joined: Sat Sep 12, 2015 3:43 pm
Location: Homey, NV (KXTA) - U.S.A
Contact:

Re: Beechcraft KingAir 350

Postby IAHM-COL » Sun Aug 28, 2016 4:23 pm

Sounds good
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

bomber
Posts: 1379
Joined: Mon Nov 30, 2015 3:40 pm

Re: Beechcraft KingAir 350

Postby bomber » Mon Aug 29, 2016 1:18 pm

don't create a 'star point' at the tip.... any large number of vertex points at any one single spot will create a point at which the smoothing fails.
"If anyone ever tells you anything about an aeroplane which is so bloody complicated you can't understand it, take it from me - it's all balls" - R J Mitchell

User avatar
IAHM-COL
Posts: 6455
Joined: Sat Sep 12, 2015 3:43 pm
Location: Homey, NV (KXTA) - U.S.A
Contact:

Re: Beechcraft KingAir 350

Postby IAHM-COL » Mon Aug 29, 2016 2:32 pm

@D-ECHO

Beautiful Job.

Thanks for animating several surfaces and the gears!!


I am completing the Royal Airforce Livery for the KingAir... My aircraft of choice for the upcoming FG Festival

Image

Image
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?


Return to “Aircraft Development”

Who is online

Users browsing this forum: No registered users and 86 guests