Back from holidays, time to return to a keyboard and mouse for FG, i want to present the EGBB (Birmingham airport) terminal, during the next week i pretend to texturize it:
Later i will do some more (smaller) buildings in EGBB, populate it with some shared objects and look forward what to do on other airports for the festival in november
United Kingdom + Ireland: Fall 2016 [November 5th and 6th]
- Catalanoic
- Posts: 251
- Joined: Sat Dec 12, 2015 11:33 am
Re: United Kingdom + Ireland: Fall 2016 [November 5th and 6th]
If you wanna give me "un cop de mà", with Manchester it will be much appreciated T1-3 without texture is made and it's getting damm anoying to finish the T2 and texturize!
[url][/url]
- Catalanoic
- Posts: 251
- Joined: Sat Dec 12, 2015 11:33 am
Re: United Kingdom + Ireland: Fall 2016 [November 5th and 6th]
@oscar6662: Do you suggest that help is needed for your Manchester buildings? Tellme what software you use and i can say in 5 min how to texturize these objects
Re: United Kingdom + Ireland: Fall 2016 [November 5th and 6th]
looks neat Catalanoic
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc
R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?
R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?
Re: United Kingdom + Ireland: Fall 2016 [November 5th and 6th]
I have an object:
I also have a texture:
and when I have the texture on the material and texture bla, bla bla...
I switch to UV mode and I get the new screen(blender) this new screen I select the texture .png and then I select one by one the part of the terminal that diserve that texture then I click U and Unwrap all this part appear in the photo BUT the photo is ten times bigger.
Questions:
What does Unwrap do?
And why do or how can I make the parts fit on the foto correctly??
I also have a texture:
and when I have the texture on the material and texture bla, bla bla...
I switch to UV mode and I get the new screen(blender) this new screen I select the texture .png and then I select one by one the part of the terminal that diserve that texture then I click U and Unwrap all this part appear in the photo BUT the photo is ten times bigger.
Questions:
What does Unwrap do?
And why do or how can I make the parts fit on the foto correctly??
[url][/url]
Re: United Kingdom + Ireland: Fall 2016 [November 5th and 6th]
it's UVmap
it applies a texture to an 3D object.
Sad I only know this in AC3D no blender!
Josh
it applies a texture to an 3D object.
Sad I only know this in AC3D no blender!
Josh
Re: United Kingdom + Ireland: Fall 2016 [November 5th and 6th]
EDIT
I've done it I now know how to texture that model. And also place it!
New problem How hell do I put roads on Flight Gear?
I've done it I now know how to texture that model. And also place it!
New problem How hell do I put roads on Flight Gear?
[url][/url]
Re: United Kingdom + Ireland: Fall 2016 [November 5th and 6th]
oscar6662 wrote:is ac3d easyer?
uvmapping in blender is not that hard.
I can guide you through, or unstuck you if you get troubled.
But try following this:
Notes: No need to render. Once the UVMap is both created and applied to the texture (linked to a given material). your work in blender is don. The rendering is done by FG. (unless you want to bake complex textures or lightmaps and more complex stuff... but you are better off getting comfortable with basic texturing first)
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc
R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?
R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?
Re: United Kingdom + Ireland: Fall 2016 [November 5th and 6th]
Thanks.
when I place objects and then click "e" I get a .xml and my question is where do I put that?
when I place objects and then click "e" I get a .xml and my question is where do I put that?
[url][/url]
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