ProjectPhilippines

Building new buildings, airports, mowing lawn on runways ... all that kind of things to create the world
D-ECHO
Posts: 436
Joined: Sat Jan 30, 2016 10:55 am

Re: ProjectPhilippines

Postby D-ECHO » Sat Sep 24, 2016 11:20 am

No. At least not yet, maybe I will later on ;)

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TheFilipinoFGPilot
Posts: 59
Joined: Sun Sep 18, 2016 1:31 am
Location: Cebu City, Philippines

Re: ProjectPhilippines

Postby TheFilipinoFGPilot » Sat Sep 24, 2016 1:55 pm

And... after more than an hour, I made one.. haha tower and Gen-Av office (my Spotting Area) will follow


Fixing the texture tomorrow

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SHM
Posts: 1960
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Location: India

Re: ProjectPhilippines

Postby SHM » Sat Sep 24, 2016 2:35 pm

Nice job. :D
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D-ECHO
Posts: 436
Joined: Sat Jan 30, 2016 10:55 am

Re: ProjectPhilippines

Postby D-ECHO » Sun Sep 25, 2016 5:21 am

Nice!, so this is your own one? ;)
Fortunately I've been able to get tg running on my other PC, though with a (big) problem,
When running terrafit, it crashes because it's missing a file:

Code: Select all

terrafit work/SRTM-3
terrafit: error while loading shared libraries: libTerra.so: cannot open shared object file: No such file or directory

Could maybe someone send me a libTerra.so from a complete installation so I can just copy it? Or pre-generate the hgt files from the repo?
Regards

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IAHM-COL
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Re: ProjectPhilippines

Postby IAHM-COL » Sun Sep 25, 2016 5:23 am

I fear you are trying to build a version newer than what you should.
Remember the master branch (or next) or terragear is incomplete V3 specifications and better not used for any Release of scenery

Limit yourself to compile and use the branch release/ws2
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

D-ECHO
Posts: 436
Joined: Sat Jan 30, 2016 10:55 am

Re: ProjectPhilippines

Postby D-ECHO » Sun Sep 25, 2016 5:47 am

Do you mean scenery/ws2.0 ? This is what I always was told and always use... However installing terragear from the ppa worked ;) Soon there'll be some screenies :D

D-ECHO
Posts: 436
Joined: Sat Jan 30, 2016 10:55 am

Re: ProjectPhilippines

Postby D-ECHO » Sun Sep 25, 2016 6:07 am

Another question: I always though Default (landmass) was used as a kind of mask and all other landclasses are then also cut at this point, do I have to enable anything for this? Or doesn't this feature exist at all?
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TheFilipinoFGPilot
Posts: 59
Joined: Sun Sep 18, 2016 1:31 am
Location: Cebu City, Philippines

Re: ProjectPhilippines

Postby TheFilipinoFGPilot » Mon Sep 26, 2016 2:58 am

Please do try my scenery, you can add anything you want, or even edit the files :) still a beginner in 3D modelling.


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Link to the models>> https://drive.google.com/open?id=0B4dgX ... EVfREdJWFU

Octal450
Posts: 2184
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Re: ProjectPhilippines

Postby Octal450 » Mon Sep 26, 2016 3:41 am

Looks awesome man!

Really cool stuff!

I'll try it out when I've got some clock!

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SHM
Posts: 1960
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Location: India

Re: ProjectPhilippines

Postby SHM » Mon Sep 26, 2016 12:19 pm

Just confirm that all stuff is GPL so that it could be pushed to terragit.
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