KC-137R family project

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Octal450
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Joined: Sun Oct 18, 2015 2:47 am

Re: KC-137R family project

Postby Octal450 » Mon Oct 31, 2016 4:50 pm

I gotta make UVmap for the engines, and add it to livery stuff, that way they can be the correct colour of it.

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J Maverick 16
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Location: Northern-Italy
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Re: KC-137R family project

Postby J Maverick 16 » Mon Oct 31, 2016 4:53 pm

I'll also ask Martien to rework a bit CFMs and IAEs 3D+UVmap at some point.

Anyway thanks Team Aviano for this:

Image

Image

Regards, Mav
Breakin' the sound barrier every day!

Scenery designer, basic livery maker, aircraft developer (current project: F-16).
Using Thrustmaster FCS Flight Pack.
Follow me also on Instagram & Twitter @j_maverick16, Google+ and YouTube.

Octal450
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Joined: Sun Oct 18, 2015 2:47 am

Re: KC-137R family project

Postby Octal450 » Mon Oct 31, 2016 4:54 pm

????

I have the UVmaps already. I think the 3D is fine.

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J Maverick 16
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Re: KC-137R family project

Postby J Maverick 16 » Mon Oct 31, 2016 4:56 pm

No I think that CFM especially should get some more care to be more like the real one which have a slightly different shape plus I want better fan texturing. And in the IAE there's some 3D part underneath which should be fixed and textured.
Regards, Mav
Breakin' the sound barrier every day!

Scenery designer, basic livery maker, aircraft developer (current project: F-16).
Using Thrustmaster FCS Flight Pack.
Follow me also on Instagram & Twitter @j_maverick16, Google+ and YouTube.

Octal450
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Joined: Sun Oct 18, 2015 2:47 am

Re: KC-137R family project

Postby Octal450 » Mon Oct 31, 2016 6:57 pm

I might be able to fix the IAE.

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J Maverick 16
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Re: KC-137R family project

Postby J Maverick 16 » Wed Nov 02, 2016 3:48 pm

Is it possible to add two sound paths to the same thing?
I mean, if I want to habe two different touchdown sounds is it possible to add a second one without removing the current one? I've already tried many ways but without success. Here's the code:

Code: Select all

 
 <tchdwn0>
   <name>tchdwn0</name>
   <path>/Aircraft/KC-137R/Sounds/tchdwn.wav</path>
   <condition>
     <property>/gear/gear[0]wow</property>
   </condition>
   <volume>
    <factor>25.0</factor>
   </volume>
  </tchdwn0>
 
  <tchdwn1>
   <name>tchdwn1</name>
   <path>/Aircraft/KC-137R/Sounds/tchdwn.wav</path>
   <condition>
     <property>/gear/gear[1]wow</property>
   </condition>
   <volume>
    <factor>30.0</factor>
   </volume>
  </tchdwn1>
 
  <tchdwn2>
   <name>tchdwn2</name>
   <path>/Aircraft/KC-137R/Sounds/tchdwn.wav</path>
   <condition>
     <property>/gear/gear[2]/wow</property>
   </condition>
   <volume>
    <factor>30.0</factor>
   </volume>
  </tchdwn2>


Regards, Mav
Breakin' the sound barrier every day!

Scenery designer, basic livery maker, aircraft developer (current project: F-16).
Using Thrustmaster FCS Flight Pack.
Follow me also on Instagram & Twitter @j_maverick16, Google+ and YouTube.

Octal450
Posts: 2184
Joined: Sun Oct 18, 2015 2:47 am

Re: KC-137R family project

Postby Octal450 » Thu Nov 03, 2016 1:25 am

I can fix.

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J Maverick 16
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Re: KC-137R family project

Postby J Maverick 16 » Thu Nov 03, 2016 5:45 am

Perfect.
Regards, Mav
Breakin' the sound barrier every day!

Scenery designer, basic livery maker, aircraft developer (current project: F-16).
Using Thrustmaster FCS Flight Pack.
Follow me also on Instagram & Twitter @j_maverick16, Google+ and YouTube.

Octal450
Posts: 2184
Joined: Sun Oct 18, 2015 2:47 am

Re: KC-137R family project

Postby Octal450 » Thu Nov 03, 2016 4:07 pm

I'm home at 1630Z

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J Maverick 16
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Re: KC-137R family project

Postby J Maverick 16 » Mon Nov 07, 2016 8:12 pm

All models will soon get a toggle damage code on/off in the aircraft menu in case it is needed to disable it.
Regards, Mav
Breakin' the sound barrier every day!

Scenery designer, basic livery maker, aircraft developer (current project: F-16).
Using Thrustmaster FCS Flight Pack.
Follow me also on Instagram & Twitter @j_maverick16, Google+ and YouTube.


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