sum (takes n arguments)
difference (takes n arguments)
product (takes n arguments)
quotient (takes 2 arguments)
pow (takes 2 arguments)
exp (takes 2 arguments)
abs (takes n arguments)
sin (takes 1 arguments)
cos (takes 1 arguments)
tan (takes 1 arguments)
asin (takes 1 arguments)
acos (takes 1 arguments)
atan (takes 1 arguments)
atan2 (takes 2 arguments)
min (takes n arguments)
max (takes n arguments)
avg (takes n arguments)
fraction (takes 1 argument)
mod (takes 2 arguments)
random (Gaussian random number, takes no arguments)
integer (takes one argument)
I thought it would be a good idea as the manual is pretty sketchy as to what these all do to try and understand them...
I'm short on understanding of these
mod (takes 2 arguments)
integer (takes one argument)
fraction (takes 1 argument)
exp (takes 2 arguments)
any ideas ?
xml math functions
xml math functions
"If anyone ever tells you anything about an aeroplane which is so bloody complicated you can't understand it, take it from me - it's all balls" - R J Mitchell
Re: xml math functions
The module should find the remainder of the division
Example
if you divide 4 / 2 then the module is zero
(or 4%2= 0)
if you divide 2/4 then the module is two
(or 2%4 = 2)
You will see it clearer if you try per example 11/2
you can divide the first 10 completely (with no remainder left)
as 10/2 is 5. but the other 1 left cant be fully divided,.
so you express like this
10/2 + 1/2
That one left is the remainder (the part you couldn't fully divide) and thus
11%2 should return you 1
Another example for final clarity
try 35/4
So that's 8.75. Because 32 of those 35 can be fully divided and return 8. but the 0.75 results from the remaining 3 being not fully divisible
therefore
35/4 == 32/4 + 3/4
where the 3 is the remainder
35%4 = 3
Now.
Is the xml operator working as such?
Example
if you divide 4 / 2 then the module is zero
(or 4%2= 0)
if you divide 2/4 then the module is two
(or 2%4 = 2)
You will see it clearer if you try per example 11/2
you can divide the first 10 completely (with no remainder left)
as 10/2 is 5. but the other 1 left cant be fully divided,.
so you express like this
10/2 + 1/2
That one left is the remainder (the part you couldn't fully divide) and thus
11%2 should return you 1
Another example for final clarity
try 35/4
So that's 8.75. Because 32 of those 35 can be fully divided and return 8. but the 0.75 results from the remaining 3 being not fully divisible
therefore
35/4 == 32/4 + 3/4
where the 3 is the remainder
35%4 = 3
Now.
Is the xml operator working as such?
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc
R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?
R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?
Re: xml math functions
Integer should be the non-decimal part of any real number.
Like
3.5 the integer should return 3
4.532342 the interger should return 4
pi, the integer should return 3
e, the integer should return 2
554.29392 , the integer should return 554
h, the integer should return 0
etc.
Now, does your xml function operate as such?
Like
3.5 the integer should return 3
4.532342 the interger should return 4
pi, the integer should return 3
e, the integer should return 2
554.29392 , the integer should return 554
h, the integer should return 0
etc.
Now, does your xml function operate as such?
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc
R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?
R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?
Re: xml math functions
exp should give you the exponential function result as in
exp(x,n) is X to the power of n
like in
exp(10,3) should be 1000
exp(2,3) should be 8
exp(4,0.5) should be 2
etc.
Does it work like that?
exp(x,n) is X to the power of n
like in
exp(10,3) should be 1000
exp(2,3) should be 8
exp(4,0.5) should be 2
etc.
Does it work like that?
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc
R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?
R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?
Re: xml math functions
Not sure what to think of the operator fraction, but try this
fraction (0.5) should give you 1 and 2 (since 1/2 is 0.5)
fraction (0.1) should give you 1 and 10
I wonder if a xml function can give you 2 output parameters, thou. or how could it handle this?
fraction (0.5) should give you 1 and 2 (since 1/2 is 0.5)
fraction (0.1) should give you 1 and 10
I wonder if a xml function can give you 2 output parameters, thou. or how could it handle this?
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc
R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?
R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?
Re: xml math functions
I think fraction should give you the fractional part of a decimal number, so fraction (1.23) should give 0.23 and fraction(10.7) should give you 0.7.
EDIT: I'm not sure fraction is actually implemented. I can't find it in here:
https://sourceforge.net/p/flightgear/si ... ession.hxx
https://sourceforge.net/p/flightgear/si ... ession.cxx
(And there seem to be some that are not listed on the Wiki, e.g. deg2rad, rad2deg and clip).
EDIT: I'm not sure fraction is actually implemented. I can't find it in here:
https://sourceforge.net/p/flightgear/si ... ession.hxx
https://sourceforge.net/p/flightgear/si ... ession.cxx
(And there seem to be some that are not listed on the Wiki, e.g. deg2rad, rad2deg and clip).
Re: xml math functions
Code: Select all
<fcs_function name="T4T/test/mod">
<function>
<mod>
<value> 35 </value>
<value> 4 </value>
</mod>
</function>
</fcs_function>
returns 3
Code: Select all
<fcs_function name="T4T/test/exp">
<function>
<exp>
<value> 2 </value>
<value> 3 </value>
</exp>
</function>
</fcs_function>
returns 7.389056099
Code: Select all
<fcs_function name="T4T/test/integer">
<function>
<integer>
<value> 3.142 </value>
</integer>
</function>
</fcs_function>
returns 3
Code: Select all
<fcs_function name="T4T/test/fraction">
<function>
<fraction>
<value> 3.142 </value>
</fraction>
</function>
</fcs_function>
returns 0.142
"If anyone ever tells you anything about an aeroplane which is so bloody complicated you can't understand it, take it from me - it's all balls" - R J Mitchell
Re: xml math functions
http://jsbsim.sourceforge.net/JSBSim/classJSBSim_1_1FGFunction.html explains all of them with examples.
<mod> is modulo, not module.
<exp> raises "e" to the power of the immediate child element.
<fraction> returns the fractional part of the value of the immediate child element.
<mod> is modulo, not module.
<exp> raises "e" to the power of the immediate child element.
<fraction> returns the fractional part of the value of the immediate child element.
OPRF Fighter Jock and Dev
Re: xml math functions
sanhozay wrote:I think fraction should give you the fractional part of a decimal number, so fraction (1.23) should give 0.23 and fraction(10.7) should give you 0.7.
EDIT: I'm not sure fraction is actually implemented. I can't find it in here:
https://sourceforge.net/p/flightgear/si ... ession.hxx
https://sourceforge.net/p/flightgear/si ... ession.cxx
(And there seem to be some that are not listed on the Wiki, e.g. deg2rad, rad2deg and clip).
I think we should first clear up any confusion with those functions supplied by JSBsim alone.... then move on to any traditional xml functions that flightgear provide.
Does that make sense ?
Simon
"If anyone ever tells you anything about an aeroplane which is so bloody complicated you can't understand it, take it from me - it's all balls" - R J Mitchell
Re: xml math functions
Ah, JSBSim functions. I misunderstood. They are documented with examples here:
https://sourceforge.net/p/flightgear/fl ... Function.h
https://sourceforge.net/p/flightgear/fl ... Function.h
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