Unexisting airports or default single-runway layouts

Airports with problems of all kinds
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Re: Unexisting airports or default single-runway layouts

Postby jwocky » Sun Dec 18, 2016 3:49 pm

My godness, you people are AWESOME!
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SHM
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Re: Unexisting airports or default single-runway layouts

Postby SHM » Sun Dec 18, 2016 3:52 pm

Whatever the dragon says, we do it :P
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jwocky
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Re: Unexisting airports or default single-runway layouts

Postby jwocky » Sun Dec 18, 2016 3:55 pm

Still, not taken for granted and muuuuuuch appreciated!
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Re: Unexisting airports or default single-runway layouts

Postby IAHM-COL » Sun Dec 18, 2016 7:54 pm

Haha. Does it zuck?
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Re: Unexisting airports or default single-runway layouts

Postby IAHM-COL » Sun Dec 18, 2016 7:56 pm

I remember the FG Curtis' Forum having a thread about inappropriate or double-entendre airport ICAO codes. I do know KRAP was listed, but I never knew if ZUCK was.

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Catalanoic
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Re: Unexisting airports or default single-runway layouts

Postby Catalanoic » Sun Dec 18, 2016 8:04 pm

A list of empty 3D airports in FG without layouts will be usefull, there're hundreds (or thousends?) i think so, a lot of work to do...

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Re: Unexisting airports or default single-runway layouts

Postby laserman » Sun Dec 18, 2016 8:06 pm

new since X-Plane 10.51, missing in FG:
ZUMY (Mianyang Nanjiao)
ZUGH,
ZUXJ

default single-runway layouts:
ZULS, ZUXC, ZUGY

wrong location?: ZUYB


this renderer has problems with the poygons, too:
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Re: Unexisting airports or default single-runway layouts

Postby laserman » Sun Dec 18, 2016 8:42 pm

Catalanoic wrote:A list of empty 3D airports in FG without layouts will be usefull, there're hundreds (or thousends?) i think so, a lot of work to do...


when they are 3D, then they are not empty.
but currently in Project3000 they have ground vehicles and jetways but the terminal buildings are missing.

best result but slow: make nice 3D models manually.

2 potentially automatic options:

* run osm2city for each "3D" airport.
- that would also work for "2D" airports

* run dsf2aptdat + osm2city for each "3D" airport.
- that fits better to the jetway locations and we would get additional apron, taxiway and car parking polygons as a bonus.

I can do both easily for one airport but currently not yet in a automatic loop for all 4000 airports - that would need some additional (python) coding.


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