Concorde MP ready

Everything in connection with developing aircraft for FlightGear
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V12
Posts: 466
Joined: Sun Mar 19, 2017 5:15 pm

Re: Concorde MP ready

Postby V12 » Thu Oct 05, 2017 6:37 pm

Main panels are complet. 1 hour MP test flight around LZIB with grounded B707 performed without any game crash on both sides. In the Nasal console has been only 1 strange runtime error - Non objects have no members at concorde.ac line 60. I can't understand that error - at line 60 in concorde.ac is only geometry definition, no object name, group name or some similar.

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The next goal is overhead panel.
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123apple
Posts: 180
Joined: Fri Jul 15, 2016 1:17 pm

Re: Concorde MP ready

Postby 123apple » Fri Oct 06, 2017 12:29 pm

That really sounds like you have a problem in nasal, not AC... make sure it is concorde.ac, and not concorde.nas that it is talking about?

Richard
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Joined: Sun Sep 11, 2016 5:57 pm

Re: Concorde MP ready

Postby Richard » Fri Oct 06, 2017 1:58 pm

V12 wrote:In the Nasal console has been only 1 strange runtime error - Non objects have no members at concorde.ac line 60.


Check the code in concorde.xml <nasal> sections - this is the model loader reporting the filename of the model that is being loaded rather than the xml.

123apple
Posts: 180
Joined: Fri Jul 15, 2016 1:17 pm

Re: Concorde MP ready

Postby 123apple » Sat Oct 07, 2017 9:01 am

Please do pass the code, unless you have it pushed, and it should be easy to find the issue.

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V12
Posts: 466
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Re: Concorde MP ready

Postby V12 » Mon Oct 09, 2017 5:05 pm

Error fixed 5 minutes ago. Problem was in the concorde_ba.xml, section for multiplay params transfer. But that bug has not been responsible for MP crashes, it was 1 month old.
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SHM
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Re: Concorde MP ready

Postby SHM » Tue Oct 10, 2017 8:19 am

Good to hear :D
FG Pilot (2011-2018)
Prepar3d (2015 - 2023)
MSFS2020 (2020 - )
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V12
Posts: 466
Joined: Sun Mar 19, 2017 5:15 pm

Re: Concorde MP ready

Postby V12 » Tue Oct 10, 2017 7:07 pm

On collision course - TCAS test :

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TCAS is nice red.
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V12
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Re: Concorde MP ready

Postby V12 » Sun Oct 15, 2017 1:51 pm

Cockpit redesign continue - I added fail flags to the instruments :

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GIT repo updated.
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V12
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Re: Concorde MP ready

Postby V12 » Tue Oct 31, 2017 10:41 am

I added last instruments to the cockpit with lighting adjustment and warning lights test. This hardware is located on the captain's left hand and copilot's right hand miniconsole. For better simulation of the cockpit roof lighting I changed textures. And this is final version :

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Final version of the overhead panel :

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I added all 40 warning lights, but Concorde model don't use all, unused lights are without labels. Hydraulic selectors are only models without any function too.
Now, I'm thinking about instalable tablet with very simply nav display, because I'm flying with this bird navigation difficult flights (Toncontin, Paro, Innsbruck, Bolzano, Merida etc.), where Concorde never flied.
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SHM
Posts: 1960
Joined: Mon Sep 14, 2015 3:32 pm
Location: India

Re: Concorde MP ready

Postby SHM » Tue Oct 31, 2017 2:58 pm

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FG Pilot (2011-2018)
Prepar3d (2015 - 2023)
MSFS2020 (2020 - )
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