That's actually spot on Jocky.... it's why I called this topic 'talking propellors' so as to focus on just props and not get distracted..
Now I've had my sleep, the kids are walking to school outside my window and I'm ready to start another day of talking propellors ( and grunting as this 6 inch slash across my belly heals)
So let me reply 2) specifically
So I would like here to withdraw on some Bomber-wisdom and look for what is intuitive and fun to fly. The enormous torque is not, the plane is almost impossible to handle during take-off and in the air, you use so much rudder and ailerone to compensate for those forces, you can only turn very fast to one side and almost not to the other. So that is neither intuitive nor fun to me, but then, I'm anyway more of a bus driver type of pilot. So, why not involve some with more flying time on small planes and ask for their "how does it feel"?
I'm not disagreeing that there's an increased workload with high torque and P values, that it's not as easy as flying a jet and even that it's not fun.... although that is subjective and the challenges of flying such a plane could for some be fun.
My opinion however is that you shouldn't fix one problem by 'porking' another.
There are 3 definative areas of development for a prop plane
1) Engine
2) Prop
3) Airframe
For most planes we have some stat's even if it's just top speed at sea level and for some it's ok if their plane matches that.... they call it 'hitting the numbers'. So they change one of the 3 or all 3 to ensure that it does so but it doesn't make the plane correct over it's whole range of operation, but rather just at that point.
Also props developed over a time period... there's a reason constant speed props were designed... to reduce the workload on the pilot. So do people not want that experience of understanding the workload and feeling it reduced as they fly a plane designed to make the pilots life easier ?
High torque is a problem, if at low speeds you open the throttle you're going to notice it because there's simply not enough roll damping to counter it.. this leads to a sudden roll, a differential lift by the wings and a spin.. it's killed more pilots than anything else... Do we not want to experience the problems ?
You have to fly the plane correctly, it doesn't fly itself and that's a feature of a lot of early flight era planes.
Is that not what a simulations all about ?
Airframe designers do a resonable amount of work to reduce the problems by designing each wing slightly different or setting the v-stab at a slight angle, not forgetting the trim tabs that exist to counter torque roll... if we don't have those torque problems we don't have a need to design our airframe to counter it.
I'm not against an easy flight option, I use auto start all the time. These exist in real life up to a point as new designs came along... but more than that we can reduce the p value or put a prop on a plane that reduces it's interia and torque issues.
Totally in agreement with you on it...
But where I dig my feet in is actually wanting a version of the plane that's correct, we use the data available with some extrapolation, where needed as there's never the full set of data. To produce an accurate engine, it's prop and the airframe that flys to the characteristics of the plane... if the planes a pig in real life it should be a pig in a simulation.
Reducing the problems of the plane is then just a matter of hindsight, which we have and is something that we can apply using genuine design methods, or not as required.
Simon
"If anyone ever tells you anything about an aeroplane which is so bloody complicated you can't understand it, take it from me - it's all balls" - R J Mitchell