If you have github account I can give you push access to the repo.
IH-COL
Nevada Test Range
Re: Nevada Test Range
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc
R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?
R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?
- J Maverick 16
- Posts: 757
- Joined: Sun Nov 08, 2015 3:16 pm
- Location: Northern-Italy
- Contact:
Re: Nevada Test Range
Catalanoic wrote:i give you the .stg coordinates?
Just send me the full stg line of the sign, I'll do the rest
Regards, Mav
EDIT: Why when I open the model in ac3d it's upside down?
Breakin' the sound barrier every day!
Scenery designer, basic livery maker, aircraft developer (current project: F-16).
Using Thrustmaster FCS Flight Pack.
Follow me also on Instagram & Twitter @j_maverick16, Google+ and YouTube.
Scenery designer, basic livery maker, aircraft developer (current project: F-16).
Using Thrustmaster FCS Flight Pack.
Follow me also on Instagram & Twitter @j_maverick16, Google+ and YouTube.
- Catalanoic
- Posts: 251
- Joined: Sat Dec 12, 2015 11:33 am
Re: Nevada Test Range
TO: Objects\w120n30\w116n36\1056651.stg:
All the files must be in the same folder as the stg file is.
PS (J Maverick 16): The altitude (the 4th value field) of that line is linked to the standard TS scenery, so maybe we need to recompute (or manually modify it) to have the true altitude for the github repo scenery here.
PS (IAHM-COL): I think too that it will be more automatic to pull my works directly to github. I need to know if i've created a github account sometime, i'll check it later.
Code: Select all
OBJECT_STATIC welcome_klsv.ac -115.049365 36.2423329 572.31 176
All the files must be in the same folder as the stg file is.
PS (J Maverick 16): The altitude (the 4th value field) of that line is linked to the standard TS scenery, so maybe we need to recompute (or manually modify it) to have the true altitude for the github repo scenery here.
PS (IAHM-COL): I think too that it will be more automatic to pull my works directly to github. I need to know if i've created a github account sometime, i'll check it later.
- J Maverick 16
- Posts: 757
- Joined: Sun Nov 08, 2015 3:16 pm
- Location: Northern-Italy
- Contact:
Re: Nevada Test Range
Amazing!!
I've just pushed to my repo.
Regards, Mav
I've just pushed to my repo.
Regards, Mav
Breakin' the sound barrier every day!
Scenery designer, basic livery maker, aircraft developer (current project: F-16).
Using Thrustmaster FCS Flight Pack.
Follow me also on Instagram & Twitter @j_maverick16, Google+ and YouTube.
Scenery designer, basic livery maker, aircraft developer (current project: F-16).
Using Thrustmaster FCS Flight Pack.
Follow me also on Instagram & Twitter @j_maverick16, Google+ and YouTube.
- Catalanoic
- Posts: 251
- Joined: Sat Dec 12, 2015 11:33 am
Re: Nevada Test Range
@J Maverick 16: Are you working the EGQL RAF Leuchars? Fine! You talked before about doing something in KXTA, whats in your interest to have there, or even in KLSV, KNFL, KTNX, and KINS? Can i do something there in special?
Re: Nevada Test Range
@Catalonic, that texturing is top notch. I'm absolutely terrible at texturing.
OPRF Fighter Jock and Dev
- Catalanoic
- Posts: 251
- Joined: Sat Dec 12, 2015 11:33 am
Re: Nevada Test Range
just 4-5 faces but thanks
- J Maverick 16
- Posts: 757
- Joined: Sun Nov 08, 2015 3:16 pm
- Location: Northern-Italy
- Contact:
Re: Nevada Test Range
Catalanoic wrote:@J Maverick 16: Are you working the EGQL RAF Leuchars? Fine! You talked before about doing something in KXTA, whats in your interest to have there, or even in KLSV, KNFL, KTNX, and KINS? Can i do something there in special?
RAF Leuchars is about to be finished in the next few days, and since it will be heavily used as main ops base for OPRF it should be fps-friendly so I'm adding the essential there.
I've checked KXTA just today and I've added only one model, I think there isn't a lot of stuff to do there, the others have already done a good job.
About the other places in the NTTR, something I'd like to have is the NAS Fallon ATC tower:
39.418770, -118.709602
I'd be glad if you could do that.
Also, there will be some other things for Nellis and the others.
I might request your help also on other projects if I need it . My main scenery project (Aviano AB, LIPA) which is my home base requires some custom buildings...
Regards, Mav
Breakin' the sound barrier every day!
Scenery designer, basic livery maker, aircraft developer (current project: F-16).
Using Thrustmaster FCS Flight Pack.
Follow me also on Instagram & Twitter @j_maverick16, Google+ and YouTube.
Scenery designer, basic livery maker, aircraft developer (current project: F-16).
Using Thrustmaster FCS Flight Pack.
Follow me also on Instagram & Twitter @j_maverick16, Google+ and YouTube.
- Catalanoic
- Posts: 251
- Joined: Sat Dec 12, 2015 11:33 am
Re: Nevada Test Range
Thanks, i'll take a look to that tower (at KNFL), something finished tomorrow or short later. I keep in mind to collaborate on other related sceneries too, a lot to do of course, but together, better!
Last edited by Catalanoic on Tue Oct 18, 2016 8:35 pm, edited 1 time in total.
Re: Nevada Test Range
Catalanoic wrote:Thanks, i'll take a look to that tower, something finished tomorrow or short later. I keep in mind to collaborate on other related sceneries too, a lot to do of course, but together, better!
True fact.
I am almost done with SAEZ too.
Stand still.
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc
R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?
R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?
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