Search found 138 matches

by laserman
Tue Nov 24, 2020 11:19 am
Forum: terraGIT
Topic: TerraGIT 3.4
Replies: 37
Views: 44083

Re: TerraGIT 3.2

Thank you for creating an updated edition of Project3000. I'm not sure it it's a good idea to merge it into TerraGIT in a way that the user can not easily remove or disable it. I prefer to use Project3000 as a custom scenery layer so that I can enable and disable it in the FG launcher. Turning on &a...
by laserman
Fri Nov 20, 2020 10:27 am
Forum: terraGIT
Topic: TerraGIT 3.4
Replies: 37
Views: 44083

Re: TerraGIT 3.2

my copy of the TerraGIT 3.2. world screnery seems to be complete now. :D /space/flightgear/terraGIT$ du -sh . 327G . git submodule foreach git checkout origin/master .. did the trick. the first 2 commands were finished quickly and did no output. About Aprons/Taxiways: yes, there must be a bug in gen...
by laserman
Fri Nov 20, 2020 12:14 am
Forum: terraGIT
Topic: TerraGIT 3.4
Replies: 37
Views: 44083

testing TerraGIT 3.2

I did install/Europe (111GB) and later install/World du -sh 301G ...19GB less than you have. I checked EDLM, EDLE, EDDL - they look good, except one road at EDLM is missing compared to scenery 2.0 and the real world. then I checked KLAS and KJFK: no buildings, no P3000 stuff and problems with taxywa...
by laserman
Thu Nov 19, 2020 9:13 am
Forum: terraGIT
Topic: TerraGIT 3.4
Replies: 37
Views: 44083

Re: TerraGIT 3.2

A big

THANK YOU

to IAHM-COL and D-ECHO for you pull requests to d-laser-fgtools. I just merged them.
by laserman
Wed Nov 18, 2020 6:27 pm
Forum: terraGIT
Topic: TerraGIT 3.4
Replies: 37
Views: 44083

Re: TerraGIT 3.2

3 years ago I installed a 3-screen,yoke,pedals simulator based on FlightGear in a hotel. This week the hotel-manager asked me if I can update everything for him. So I typed "TerraGIT" in my search engine an now I'm very happy to see that you are still improving and updating the world scene...
by laserman
Wed Jul 26, 2017 1:57 pm
Forum: terraGIT
Topic: WS2.5 (via Terragit) scenery issues
Replies: 32
Views: 23623

Re: WS2.5 (via Terragit) scenery issues

In Dortmund city center (EDLW) I noticed that the subway (underground) lines are visible.
I suggest to not render "tram" and only "train/railway"

IMHO, Railway tracks are too wide (compared to osm2city)
by laserman
Sun Jun 18, 2017 12:05 am
Forum: Airports
Topic: projectIndia
Replies: 304
Views: 128871

Re: projectIndia

SHM:
I noticed that your VABB submission to the gateway did not get accepted because some exclusion zones are missing. I opened your version in WED and noticed some more bugs with taxiway polygons when clicking on "validate"
by laserman
Fri May 19, 2017 4:15 pm
Forum: terraGIT
Topic: new Objects from terrasync server
Replies: 0
Views: 5613

new Objects from terrasync server

Hello Israel,
Thank you for updating the Objects Path in terraGIT !
by laserman
Tue Mar 07, 2017 12:38 pm
Forum: terraGIT
Topic: Project 3000 distributed Globally on TerraGIT
Replies: 10
Views: 13960

Re: Project 3000 distributed Globally on TerraGIT

my PC was running for 15 hours doing "fgelev" for 0.5 million objects ;-)

I suggest you replace the project3000 included in terraGIT with this version:

http://fresh-scenery-for-flightgear.sou ... rraGIT.tgz
by laserman
Sun Mar 05, 2017 11:10 pm
Forum: terraGIT
Topic: Project 3000 distributed Globally on TerraGIT
Replies: 10
Views: 13960

Re: Project 3000 distributed Globally on TerraGIT

I just released the 2017-03 version version of project3000.

Do not add it to terraGIT yet because I'll make a extra "terraGIT edition" of it where all elevations will fit to current terraGIT Terrain.

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