Porting the A320neo Cockpit to A320-family

Everything in connection with developing aircraft for FlightGear
User avatar
FL2070
Posts: 246
Joined: Tue Sep 22, 2015 4:48 pm
Location: Earth

Porting the A320neo Cockpit to A320-family

Postby FL2070 » Mon Sep 12, 2016 6:07 pm

Image

Image

These... bars? are at different angles.

Can someone tell me why?
Last edited by FL2070 on Mon Sep 12, 2016 10:11 pm, edited 1 time in total.
Soundpack requests are currently: PERMANENTLY CLOSED
Current WIP: None
See and download all my work: HERE

User avatar
LesterBoffo
Posts: 790
Joined: Tue Sep 15, 2015 3:58 am
Location: Beautiful sunny, KOTH

Re: Unrealistic A320 Cockpit Modeling

Postby LesterBoffo » Mon Sep 12, 2016 7:03 pm

The Why? Probably not, you'ld have to ask the original author. But if the model is done from a side view only, without accounting for the curve of the fuselage, maybe placing the windows too low in the fuselage's cylinder, while trying to match the side view's A-pillar angle...?

xcvb
Posts: 2
Joined: Mon Jun 13, 2016 7:17 pm

Re: Unrealistic A320 Cockpit Modeling

Postby xcvb » Mon Sep 12, 2016 8:31 pm

Do not use images in perspective projection (photos or screenshots) to judge correct modelling. Instead get blue prints and compare them with renderings in orthogonal projection (you can do this in Blender). By the way: The A320neo from Atrix is much better.

User avatar
FL2070
Posts: 246
Joined: Tue Sep 22, 2015 4:48 pm
Location: Earth

Re: Unrealistic A320 Cockpit Modeling

Postby FL2070 » Mon Sep 12, 2016 9:32 pm

I know, I have the neo and I've flown it many times before.

Maybe, with my limited knowledge of how FG works, I could try a cockpit port.
Soundpack requests are currently: PERMANENTLY CLOSED
Current WIP: None
See and download all my work: HERE

User avatar
FL2070
Posts: 246
Joined: Tue Sep 22, 2015 4:48 pm
Location: Earth

Re: Porting the A320neo Cockpit to A320-family

Postby FL2070 » Mon Sep 12, 2016 10:12 pm

Here we go:

Image

Image
Soundpack requests are currently: PERMANENTLY CLOSED
Current WIP: None
See and download all my work: HERE

KL-666
Posts: 1610
Joined: Mon Sep 28, 2015 8:42 am

Re: Porting the A320neo Cockpit to A320-family

Postby KL-666 » Mon Sep 12, 2016 10:16 pm

Huh? Is that a new Airbus cockpit patent?

Kind regards, Vincent

User avatar
FL2070
Posts: 246
Joined: Tue Sep 22, 2015 4:48 pm
Location: Earth

Re: Porting the A320neo Cockpit to A320-family

Postby FL2070 » Mon Sep 12, 2016 10:18 pm

No, that's my lack of knowledge of modeling at work.

Kind regards to you too :D
Soundpack requests are currently: PERMANENTLY CLOSED
Current WIP: None
See and download all my work: HERE

User avatar
IAHM-COL
Posts: 6455
Joined: Sat Sep 12, 2015 3:43 pm
Location: Homey, NV (KXTA) - U.S.A
Contact:

Re: Porting the A320neo Cockpit to A320-family

Postby IAHM-COL » Mon Sep 12, 2016 10:20 pm

That's quite outstanding for a first modelling work FL2070!! WOW


EDIT

Now I see you have the cockpit misplaced up in the fuselage :P

Learning curves !! eh?
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

User avatar
FL2070
Posts: 246
Joined: Tue Sep 22, 2015 4:48 pm
Location: Earth

Re: Porting the A320neo Cockpit to A320-family

Postby FL2070 » Mon Sep 12, 2016 10:24 pm

Well, I do consider myself to have a passing fundamental understanding of a 3d environment and of XML, but I never went any further than sounds. Now I am, and yes it is a learning curve.

Who knows, maybe I will do something worthwhile with modeling someday,
Soundpack requests are currently: PERMANENTLY CLOSED
Current WIP: None
See and download all my work: HERE

User avatar
IAHM-COL
Posts: 6455
Joined: Sat Sep 12, 2015 3:43 pm
Location: Homey, NV (KXTA) - U.S.A
Contact:

Re: Porting the A320neo Cockpit to A320-family

Postby IAHM-COL » Mon Sep 12, 2016 10:25 pm

That'll be awesome FL2070

If you hit questions shoot them here, and we'll see how far we can go together.

For the issue pictured there, you have tow avenues to explore


  • Displace the object in the 3d software so to relocate its center in a way that it fits your shell, and it locates where it should on your cabin
  • Use offsets to relocate the object within your aircraft. Right-now it seems to sit on x,y,z = 0,0,0, but you can offset to move it around and find the proper values to get that cockpit to sit where you actually want it.
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?


Return to “Aircraft Development”

Who is online

Users browsing this forum: No registered users and 52 guests