Re: Beagle Pup Development [crossposted]
Posted: Tue Mar 15, 2016 9:54 am
@IH-COL: I've pushed a few changes to FGADDON.
I think I've reduced the bouncing effect on startup but I can't say I've fixed it.
I've also adjusted some autopilot logic:
(a) The automatic heading capture is less sensitive now, so you should have less problem with roll trim. Values in the range -0.2 to +0.2 are usually sufficient. Watch the messages in the bottom left corner of the screen to see the values. When automatic heading hold is engaged, you get a brief message indicating the heading, e.g. "Heading Hold: 280".
(b) Now holds altitude when cruising at 80KIAS.
The commit also includes some minor bug fixes and the livery. I still need to fix the livery over MP issue.
I think I've reduced the bouncing effect on startup but I can't say I've fixed it.
I've also adjusted some autopilot logic:
(a) The automatic heading capture is less sensitive now, so you should have less problem with roll trim. Values in the range -0.2 to +0.2 are usually sufficient. Watch the messages in the bottom left corner of the screen to see the values. When automatic heading hold is engaged, you get a brief message indicating the heading, e.g. "Heading Hold: 280".
(b) Now holds altitude when cruising at 80KIAS.
The commit also includes some minor bug fixes and the livery. I still need to fix the livery over MP issue.