Hi everybody,
sorry to come here so lately. 1st, I would like to thank you for all your messages.
2cd, some explanation on my motivation with the Bell412 and perhaps a common way to evolve it: I tried to make an aircraft as closed as possible to the real Bell with the 707 in mind. So, everything that is not designed by Bell/Textron for this aircraft should be avoided. For those that really want to be as accurate as I tried to be, I could send every doc. I kept on my side (found on the net with a lot of deep mining). I cannot published them because some are under copyright (excerpt from ebay books, Flight Manual from Bell, ...). IMHO, Fg is a nice Flight simulator, but suffers of vagueness on most aircraft released, eg. the UH1 is not a 412 neither a 212, you cannot mixup these aircrafts together unless you see FG as a game. For the 412, there's many version of it: 1st generation, 2cd generation, EP, EPI, low or hi skid, with or without some features and so on. So, when I modelize/evolve the aircraft, I follow pictures and doc. and try to be sure that this is really a Bell412 not the EP or others version. Of course, the version I released is a beta one, engines are not modelized, flight behaviours and FDM is not done, and last but not least, I'm not a B412 expert at all, I even didn't see a real one in my life !
![Smile :)](./images/smilies/icon_e_smile.gif)
But I would like to be accurate, giving to the user a nice immersion. See what I mean ?
Last, could you try to follow the directory framework that already exists (no duplicated directory ...). If you think about a better framework, re-desgin the whole, but try to keep one directory by item (eg Effects ...
![Wink ;)](./images/smilies/icon_e_wink.gif)
)
And if you think your own way is better, I'm ok with that too. Simply fork the Bell with a different name (b412, b-412 ...) so end users can choice amongst available versions.
I hope to be able to come here more regularly.
Thank you !
Val.