[SOLVED] Transparency Knock out
Posted: Thu Jun 02, 2016 5:26 pm
Hi,
Using callsign immatriculation, I encounter a trouble using 1 transparent object overidding other opaque object. The transparent object act as a knocked out surface, so we cannot see the opaque object but we see the background instead :
I'm using Blender (2.76b), and export the whole meshes with the blender ac3d python module.
I tried a lot of parameters, nothing work:
- is not coming from Rembrandt
- tried changing (ac3d) "crease" (blender: normals) angle
- tried changing texture of opaque object to RGB (instead of rgba)
- tried Face Texture/Face Textures Alpha (blender)
- tried to add <animation><object><texture> section to the xml
- tried to remove texture from the ac3d (using default white)
- tried a lot of other tweaks.
- tried to see the difference btw. other planes using dynamic immat (dr400,c47,...) : not saw where my error is coming from.
Any suggestion/advice is welcome !
Thanks a lot,
Val.
Using callsign immatriculation, I encounter a trouble using 1 transparent object overidding other opaque object. The transparent object act as a knocked out surface, so we cannot see the opaque object but we see the background instead :
I'm using Blender (2.76b), and export the whole meshes with the blender ac3d python module.
I tried a lot of parameters, nothing work:
- is not coming from Rembrandt
- tried changing (ac3d) "crease" (blender: normals) angle
- tried changing texture of opaque object to RGB (instead of rgba)
- tried Face Texture/Face Textures Alpha (blender)
- tried to add <animation><object><texture> section to the xml
- tried to remove texture from the ac3d (using default white)
- tried a lot of other tweaks.
- tried to see the difference btw. other planes using dynamic immat (dr400,c47,...) : not saw where my error is coming from.
Any suggestion/advice is welcome !
Thanks a lot,
Val.