Thorsten Renk wrote:I guess this has been pointed out a number of times in multiple locations, but a core idea of the FG terrain distribution has been to not go the FSX way and cover the world in patches of (possibly mutually exclusive) addons but to ship a seamless world scenery which is generated in one go.
Those of us who actually fly cross-country usually prefer having not to deal with seams and gaps in the terrain over having enhanced elevation coverage in the vicinity of any particular airport.
So a de-centralized collection of patches doesn't really make sense at all in that context. 'seamless' is the key word here. So what would really be beneficial to the community is not a collection of individual efforts but contributions of everyone to the common effort of scenery generation.
Yes. Sure. This piece of misinformation and FUD is historical data. It no longer applies to the terragear status. The clue here is to use the same elevation and shapefiles and the stiching happens seamlessly.
See, per example my patch for KEBD and KLCK.
Look for the transitional border. I used identical elevation profile than the original terrasync source, but I did not have the custom shapefile from Martin anymore.
You can see the transitional border is seamless on elevation, but you can notice when the shapefiles were altered.
I'll plan to distribute source Tiles with Elevation and compiled shapefiles, so it is easy for anyone to repatch any 1x1 degree (or btg file) using the same elevation and shapefiles than the general construction, beating this important consideration in a decentralized manner.
The core development efforts are centered in preventing improving the world efficiently, and have nothing to do with real technical applicable limitations (anymore)
Sorry, Thorsten, you are wrong, as it is usual.
Best,
IH-COL