Page 3 of 9
Re: ProjectPhilippines
Posted: Sat Sep 24, 2016 11:20 am
by D-ECHO
No. At least not yet, maybe I will later on
Re: ProjectPhilippines
Posted: Sat Sep 24, 2016 1:55 pm
by TheFilipinoFGPilot
And... after more than an hour, I made one.. haha tower and Gen-Av office (my Spotting Area) will follow
Fixing the texture tomorrow
Re: ProjectPhilippines
Posted: Sat Sep 24, 2016 2:35 pm
by SHM
Nice job.
Re: ProjectPhilippines
Posted: Sun Sep 25, 2016 5:21 am
by D-ECHO
Nice!, so this is your own one?
Fortunately I've been able to get tg running on my other PC, though with a (big) problem,
When running terrafit, it crashes because it's missing a file:
Code: Select all
terrafit work/SRTM-3
terrafit: error while loading shared libraries: libTerra.so: cannot open shared object file: No such file or directory
Could maybe someone send me a libTerra.so from a complete installation so I can just copy it? Or pre-generate the hgt files from the repo?
Regards
Re: ProjectPhilippines
Posted: Sun Sep 25, 2016 5:23 am
by IAHM-COL
I fear you are trying to build a version newer than what you should.
Remember the master branch (or next) or terragear is incomplete V3 specifications and better not used for any Release of scenery
Limit yourself to compile and use the branch release/ws2
Re: ProjectPhilippines
Posted: Sun Sep 25, 2016 5:47 am
by D-ECHO
Do you mean scenery/ws2.0 ? This is what I always was told and always use... However installing terragear from the ppa worked
Soon there'll be some screenies
Re: ProjectPhilippines
Posted: Sun Sep 25, 2016 6:07 am
by D-ECHO
Another question: I always though Default (landmass) was used as a kind of mask and all other landclasses are then also cut at this point, do I have to enable anything for this? Or doesn't this feature exist at all?
Re: ProjectPhilippines
Posted: Mon Sep 26, 2016 2:58 am
by TheFilipinoFGPilot
Re: ProjectPhilippines
Posted: Mon Sep 26, 2016 3:41 am
by Octal450
Looks awesome man!
Really cool stuff!
I'll try it out when I've got some clock!
Re: ProjectPhilippines
Posted: Mon Sep 26, 2016 12:19 pm
by SHM
Just confirm that all stuff is GPL so that it could be pushed to terragit.