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Re: ProjectPhilippines

Posted: Sat Sep 24, 2016 11:20 am
by D-ECHO
No. At least not yet, maybe I will later on ;)

Re: ProjectPhilippines

Posted: Sat Sep 24, 2016 1:55 pm
by TheFilipinoFGPilot
And... after more than an hour, I made one.. haha tower and Gen-Av office (my Spotting Area) will follow


Fixing the texture tomorrow

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Re: ProjectPhilippines

Posted: Sat Sep 24, 2016 2:35 pm
by SHM
Nice job. :D

Re: ProjectPhilippines

Posted: Sun Sep 25, 2016 5:21 am
by D-ECHO
Nice!, so this is your own one? ;)
Fortunately I've been able to get tg running on my other PC, though with a (big) problem,
When running terrafit, it crashes because it's missing a file:

Code: Select all

terrafit work/SRTM-3
terrafit: error while loading shared libraries: libTerra.so: cannot open shared object file: No such file or directory

Could maybe someone send me a libTerra.so from a complete installation so I can just copy it? Or pre-generate the hgt files from the repo?
Regards

Re: ProjectPhilippines

Posted: Sun Sep 25, 2016 5:23 am
by IAHM-COL
I fear you are trying to build a version newer than what you should.
Remember the master branch (or next) or terragear is incomplete V3 specifications and better not used for any Release of scenery

Limit yourself to compile and use the branch release/ws2

Re: ProjectPhilippines

Posted: Sun Sep 25, 2016 5:47 am
by D-ECHO
Do you mean scenery/ws2.0 ? This is what I always was told and always use... However installing terragear from the ppa worked ;) Soon there'll be some screenies :D

Re: ProjectPhilippines

Posted: Sun Sep 25, 2016 6:07 am
by D-ECHO
Another question: I always though Default (landmass) was used as a kind of mask and all other landclasses are then also cut at this point, do I have to enable anything for this? Or doesn't this feature exist at all?
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Re: ProjectPhilippines

Posted: Mon Sep 26, 2016 2:58 am
by TheFilipinoFGPilot
Please do try my scenery, you can add anything you want, or even edit the files :) still a beginner in 3D modelling.


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Link to the models>> https://drive.google.com/open?id=0B4dgX ... EVfREdJWFU

Re: ProjectPhilippines

Posted: Mon Sep 26, 2016 3:41 am
by Octal450
Looks awesome man!

Really cool stuff!

I'll try it out when I've got some clock!

Re: ProjectPhilippines

Posted: Mon Sep 26, 2016 12:19 pm
by SHM
Just confirm that all stuff is GPL so that it could be pushed to terragit.