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Re: New Chitose + Chitose Air Base [RJCC, RJCJ]

Posted: Wed Dec 09, 2015 12:08 am
by legoboyvdlp
Ok, I did not find Apronlamp16m180deg.xml
And there is no change when reloading scenery.
Oh well, must be other airport?

Re: New Chitose + Chitose Air Base [RJCC, RJCJ]

Posted: Wed Dec 09, 2015 12:08 am
by legoboyvdlp
I may tastefully use the UFO to place models...

Re: New Chitose + Chitose Air Base [RJCC, RJCJ]

Posted: Wed Dec 09, 2015 12:21 am
by legoboyvdlp
Right, I'll start tomorrow on Chitose and will submit both to the gateway, and via apt.dat to a repository.

Since a build is not expected till later on in '16, I wonder could someone possibly generate it once I'm done?

Once that is done, I will then proceed to add shared objects to it and TerraSync.

Re: New Chitose + Chitose Air Base [RJCC, RJCJ]

Posted: Wed Dec 09, 2015 2:04 am
by legoboyvdlp
Yes! They are indeed in OSM.
http://osm.org/go/7XDb621F

I wonder... could your scripts be adapted to work on Windows, Israel?

Re: New Chitose + Chitose Air Base [RJCC, RJCJ]

Posted: Wed Dec 09, 2015 2:07 am
by legoboyvdlp
D'ye know, I could make a pretty good layout from OSM!
All the taxiways are named; so are the parkings.

Re: New Chitose + Chitose Air Base [RJCC, RJCJ]

Posted: Wed Dec 09, 2015 2:09 am
by legoboyvdlp
Could the same thing be done to OSM2ROADS, as you did to OSM2CITY?

Re: New Chitose + Chitose Air Base [RJCC, RJCJ]

Posted: Wed Dec 09, 2015 4:03 am
by IAHM-COL
no idea. Prob. no.
To Honour the "thruth", I don't see why would you build those roads. really.

Re: New Chitose + Chitose Air Base [RJCC, RJCJ]

Posted: Wed Dec 09, 2015 1:16 pm
by legoboyvdlp
Okay. Just wondering...

Re: New Chitose + Chitose Air Base [RJCC, RJCJ]

Posted: Thu Dec 10, 2015 7:38 pm
by legoboyvdlp
Installing packages prior to making osm2city as a test... at least hope to get the terminal.

Re: New Chitose + Chitose Air Base [RJCC, RJCJ]

Posted: Thu Dec 10, 2015 8:22 pm
by legoboyvdlp
It's done!
Oh man!
This is so awesome :D
With Project3000 AND OSM buildings, Chitose is looking very pretty, and will look prettier when I finish my apt.dat for it :D

Problem is, it is all underground.
Same with Project 3000...
*sigh*

Oh well, it is still awesome.

Is it possible to manually edit the altitude of the buildings in the .stg? I really only wanted the airport terminal, so I do not mind if the city buildings start to float or somehing.

But I mean, I am using TerrSync Terrain.