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Re: Edinburgh Airport (EGPH)

Posted: Sun Sep 11, 2016 3:50 pm
by IAHM-COL
For early birds and testers, the scenery with the reconstructed layout can be now found both in terraGIT and in the standalone scenery repository

https://github.com/FGMEMBERS-SCENERY/EGPH-fg-CustomScenery

terraGIT

Code: Select all

git pull
install/UK

Re: Edinburgh Airport (EGPH)

Posted: Thu Sep 15, 2016 3:57 pm
by IAHM-COL
Progressing slowly towards a developed Edingburgh

I am now adding objects.
just finished with accurate populated parking lots and the fuel tanks

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Re: Edinburgh Airport (EGPH)

Posted: Fri Sep 16, 2016 5:09 pm
by Catalanoic
Populate an airport or elsewhere with tons of cars isn't a good idea, at least not actually of some high poly shared objects. Check in wireframe view to discover some high poly objects. In airports near high populated areas is something important to know how to improve the graphic/calc impact.

Re: Edinburgh Airport (EGPH)

Posted: Fri Sep 16, 2016 6:04 pm
by IAHM-COL
General Aviation apron constructed. Pushing briefly to the development repository at
https://github.com/FGMEMBERS-SCENERY/EGPH-fg-CustomScenery

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Re: Edinburgh Airport (EGPH)

Posted: Fri Sep 16, 2016 6:05 pm
by IAHM-COL
Catalanoic wrote:Populate an airport or elsewhere with tons of cars isn't a good idea, at least not actually of some high poly shared objects. Check in wireframe view to discover some high poly objects. In airports near high populated areas is something important to know how to improve the graphic/calc impact.


Hi Catalanoic
Can you enlighten me onto what's the technical reason behind the objection?

Re: Edinburgh Airport (EGPH)

Posted: Fri Sep 16, 2016 6:27 pm
by IAHM-COL
Hi All,

The update of Edinburgh with the General Aviation apron modelled is now pushed; I implemented the night illumination, off course :)

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Re: Edinburgh Airport (EGPH)

Posted: Fri Sep 16, 2016 6:32 pm
by SHM
Starting to look fantastic :D

Re: Edinburgh Airport (EGPH)

Posted: Fri Sep 16, 2016 6:38 pm
by IAHM-COL
Image

Re: Edinburgh Airport (EGPH)

Posted: Fri Sep 16, 2016 8:34 pm
by Catalanoic
@IAHM-COL: No need for technical reasons, just suggesting all these objects together will have a strong impact on some machines. For me is OK because i can handle it (pc) and the area isn't so populated, and your screens prove it (ms and fps, even at night). do you imported the objects from xplane's project3000 of pommeschranke or are manually added? Anyways looks perfect and realistic!

Re: Edinburgh Airport (EGPH)

Posted: Fri Sep 16, 2016 9:37 pm
by IAHM-COL
taken from P3000, but manually added.

I tested in a very low spec computer. No effect on FPS with/without the objects. The number of vertex of all cars is not much, and most any computer (even on a cheap regular graphic card) is going to be able to draw that without a hickup.

"No need for technical"....

Well... that's where it actually gets interesting, because that's where we can begin to learn something.
The strategy I'm using here is as to limit the number of drawable objects, not the number of objects you eventually see in the scene. The computer renders more and more cycles per drawable object, but if you keep those low, you can still indeed get very effective FPS even thou it seems you are seeing lots of little cars.

IH-COL