I am going to use Legoboy paraphernalia
Just a bit of clarificationbomber wrote:Ok I'm glad that's clear... so we understand
90% of FG planes in 3rd party repositories have GPL derived content within their folder structure.
Eh?! I don't know about this. Firstly, yes: I agree that reading the code of CC planes, and using
Ockam, you can conclude that many of those planes do use FG code (in xmls, and nasal files to name a few). A different topic is saying 90%. I never did an study on frequencies here. Nor intend to. I suppose is 100%, because it is the nature of the business (without that code reusing, I doubt a plane would even fly within FG infrastructure), but again, I am so no interested in testing this, that I can't put a hard number there.
Let's agree that the most logical situation is that this does occur. No Percentage indicated, since we had not measure it, nor by census, nor by sampling.
bomber wrote:95% of ALL planes textures are in contravention of GPL licence because the author fails to distribute them in their correct form.
I definitely don't even know where you are going with this. Certainly many 2d artist don't release their sources (layered xcfs or svgs).
That's a fact. But on one hand, GPL does not require you to put sources up front. It indicates you are in the obligation to provide these if asked.
(a different topic is that many of these textures are old, and by people long -gone and some of those sources will be non-available for real).
Then if that's where you are going; yeah OK. You've got part of the point.
But 95%? again a hard coded number. I dont know if you ran a sampling or a census study to get there. Really?
In any case, I can live without textures source code.
On the other hand, the most important part of the code is totally open source. You can read nasals, and XMLs with any text editor out-there, and the 3d models are in plain text format: A.K.A ac3d file
In such case scenery, the meat of aircraft modelling is very opensourced, and I deem these definitely are GPL compliant in terms of source availability.
What's really needed to be transparent in those craft sources, actually is.
bomber wrote:I don't think we're going to get agreement on whether a plane is a whole or a collection of separate wholes..... before anyone argues that wholes can't be collected together to create something greater, look at a sports team (yes stretching it I know) , But each player is a whole person, and they're brought together by the coach and molded into a team.
My point about this is: using Thorsten paraphernalia now: A bundle is a bundle is a bundle.
author, the CC addon author and the end user...
In the end isn't that what we here at FGmemebers are all about ?
Wait... what?!
I was not aware of such!
FGMEMBERS is a collection of repositories for content of FG.
I don't think our goal is making CC planes out of GPL content.
Am I getting you wrong here?
If something, I like when I move a plane back to the GPL area.
As KL666 makes it clearer, Keeping everything Free and GPLed is a more clean and nicer world
If something, I despise FG laying in the same bed with Creative Commons, and to even include aircraft with CC-BY parts in FGADDon (CRJ700), which after FGADDon accepted the Creative Common license on this particular plane family I went an step further and kicked it out of FGMEMBERS into the NON-GPL area.
https://github.com/FGMEMBERS-NONGPL/CRJ700-familyOn the other hand, FGMEMBERS does have a non-GPL area, as indicated above, and if you want to make some CC work, certainly FGMEMBERS-NONGPL can offer you a place to keep it .
https://github.com/FGMEMBERS-NONGPLI hope really, that it clarifies.