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Re: Creating racetracks using WED or something similar?

Posted: Tue Sep 27, 2016 2:30 pm
by LesterBoffo
Well I'd frankly be really honored SHM, I've got most of the shapefile for the Phillip island course, and I've laid out the track for Bathurst using the 'model railroad' technique that Marc uses. I don't know if it can be used as an overlay or if it would have to be binned and start from scratch with Open Scene Map or what ever would qualify for the layout. Can rounded edge curbing, as in the common road curbing like you often see on the edges of F-1 race courses, be made in WED or TerraGear/QGis?

Will the race courses need to be absolutely flat if made in Wed, because it's not going to work well if there isn't some banking to some of the turns and both PI and Bathurst have gradients with climbs and descents.

Re: Creating racetracks using WED or something similar?

Posted: Tue Sep 27, 2016 2:36 pm
by IAHM-COL
Sounds great

@SHM if you get the WED and the shapefile lake overlay, I'll throw that to terragear and create the Custom Scenery, so Lesbof can continue with 3d work ;)

Re: Creating racetracks using WED or something similar?

Posted: Tue Sep 27, 2016 2:39 pm
by SHM
Sounds like a plan. And lester did you say that you made some custom shapefiles for it?

Re: Creating racetracks using WED or something similar?

Posted: Tue Sep 27, 2016 2:53 pm
by SHM
LesterBoffo wrote:Can rounded edge curbing, as in the common road curbing like you often see on the edges of F-1 race courses, be made in WED or TerraGear/QGis?

Kerbs cannot be made in any, but I could leave some concrete area for you to put the kerbs.
Will the race courses need to be absolutely flat if made in Wed, because it's not going to work well if there isn't some banking to some of the turns and both PI and Bathurst have gradients with climbs and descents.

All WED does is the 2d work. The SRTM data gives the elevation. So it all depends on the SRTM data.

Re: Creating racetracks using WED or something similar?

Posted: Tue Sep 27, 2016 3:22 pm
by IAHM-COL
we can push the slope at which the WED work follows the SRTM data terrain. But lesbof is right, smoothing is applied to aprons/taxiways/runways to some degree.
To gain leverage, we can actually just increase the slope allowance, but this is not going to follow terrain with perfect accuracy no matter what.

So, that point Lesbof raised is indeed a caveat of this approach

Re: Creating racetracks using WED or something similar?

Posted: Tue Sep 27, 2016 3:34 pm
by LesterBoffo
I'll post this video of what I've got so far. Just as an example of what I'm up against with the present scenery SRTM elevation problems.



As you can see there places where the terrain is poking through the road course, I'm beginning to think my present model isn't quite refined enough, needs more triangles, could be less angular.. :(

Re: Creating racetracks using WED or something similar?

Posted: Tue Sep 27, 2016 3:45 pm
by SHM
IAHM-COL wrote:we can push the slope at which the WED work follows the SRTM data terrain.

Only in the Z-asix right? Most tracks have banking turns (X-Axis)

Re: Creating racetracks using WED or something similar?

Posted: Tue Sep 27, 2016 3:45 pm
by SHM
@lester Do we have any F1 cars in FG?

Re: Creating racetracks using WED or something similar?

Posted: Tue Sep 27, 2016 3:47 pm
by IAHM-COL
SHM wrote:
IAHM-COL wrote:we can push the slope at which the WED work follows the SRTM data terrain.

Only in the Z-asix right? Most tracks have banking turns (X-Axis)


You can model x-y axis with great accuracy in WED.
The elevation profile and banking on Z is where we will get some issues at.

Re: Creating racetracks using WED or something similar?

Posted: Tue Sep 27, 2016 3:48 pm
by IAHM-COL
That looks like a lot of fun Lester.
Somehow you make like if bikeriding is ezypiece,