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Half Moon Bay Dries Out (KHAF)
Posted: Fri Apr 29, 2016 5:51 pm
by IAHM-COL
I guess is time that the California Drought hits our scenery.
Half moon bay had been under water for more than 3 years. (call for a real reason to move FG out of KSFO?)
KHAF was the location of FG tutorials with the c172p until it flooded, and no-one seemed to be able to/care to fix
Well... in any case, terraGIT now features an updated but DRY out Half moon bay
Enjoy
terraGIT
terraSync
Re: Half Moon Bay Dries Out (KHAF)
Posted: Fri Apr 29, 2016 5:52 pm
by SHM
Thanks for the work
Re: Half Moon Bay Dries Out (KHAF)
Posted: Sat May 07, 2016 3:19 am
by DjeL
Hey guys, I got a problem on KHAF. The airfield has dried out (phew), but it is now on a hole, below the elevation of the rest of the terrain. What do I do?
Thx
Re: Half Moon Bay Dries Out (KHAF)
Posted: Sat May 07, 2016 3:26 am
by IAHM-COL
I noticed. I'll trying building again, but it may be an issue with the scripts harder to troubleshoot
Re: Half Moon Bay Dries Out (KHAF)
Posted: Mon May 09, 2016 12:43 am
by DjeL
Okay! You did a nice work drying it out, now you just have to dig it out of the earth! Hahaha
Please tell us when it is done.
Best.
Re: Half Moon Bay Dries Out (KHAF)
Posted: Tue May 31, 2016 4:21 am
by IAHM-COL
DjeL wrote:Okay! You did a nice work drying it out, now you just have to dig it out of the earth! Hahaha
Please tell us when it is done.
Best.
Done.
Re: Half Moon Bay Dries Out (KHAF)
Posted: Tue May 31, 2016 8:39 pm
by legoboyvdlp
Great news!
Now then... if I recall correctly, you can't post on the devel list, but if you like... it might be a nice addition to TerraSync?
Not quite sure how to do this...
Thorsten wrote:I think I've posted the requirements a few times - get together with others to devise a procedure that
* provides a file that can automatically be fetched and merged
* automatically ensures object placement is correct in the revision
* contains a signature of who guarantees GPL compatibility
and iron out the details in a discussion on the mailing list.
It seems that D-ECHO is making progress; I could introduce it and ask a few questions.
Re: Half Moon Bay Dries Out (KHAF)
Posted: Tue May 31, 2016 9:05 pm
by IAHM-COL
No, I am not interested.
But thanks for asking.
BTW, I also don't know how the thing that Torsten asks for is done.
Re: Half Moon Bay Dries Out (KHAF)
Posted: Sat Oct 01, 2016 11:44 am
by D-ECHO
Just so you know, KHAF is now okay (again) in terrasync, and I think the landclasses are more detailed than in your screenshot @IAHM, is that correct?
Re: Half Moon Bay Dries Out (KHAF)
Posted: Sat Oct 01, 2016 1:25 pm
by IAHM-COL
it looks nice.
I'll copy that.
(note, that is not v0. whomever constructed that KHAF area should release the landclass as source. I'll petition)