laserman wrote:IAHM-COL wrote:TerraGIT only copied/ported the terrain content from terrasync over. No history import.
In fact, the terrain subdir has not received much modifications since 2.0
(maybe 1 or 2 recently)
Japan, D-ECHO's islands, EDLM, ...
There were some Terrain commits since 2.0/terrasync version.
I wasn't aware that Japan terrain was patched in terrasync. That history hasn't be ported over terraGIT.
Who constructed Japan and based on what sources, by the way?I am asking, because i
f they simply using my Japan content from FGMEMBERS, without asking me, you'll notice that- 1. They are not asking the authors and respecting their wishes as they use to propagandize around.
- 2. Objectively they could. It is GPL. But again 1. They certainly (no-one has) did not asked me if I was interested in proceeding with this merge
- 3. I would find extremely hypocritical that they are speaking around saying that my work does not benefit their "upstream" but they sneakily still take my work when they find fit, and never recognize it -- nor to me, nor to much anyone else
- 4. I mean #3, because, this was not announced in either the devel.list nor any of the forums (Curtis or this one)
I had not included them. Basically, I've got a work overload.
Most people had not wanted to learn how to do that, basically Thanks to a propaganda of terror that spread over on the other forum. So collaborators are not very keen to jump to help.
On this sense of ideas, the task is not terribly difficult. Are you willing to port these changes over to GIT and send these as PR to the respective terrain tiles?
(I know, it is not very simple task, but as you and I know how to script a bit, it can be computationally optimized)
If you can't I definitely have this in my queue.
The major issue I have is that you provide btg.stg files for those airports layouts but frequently you don't offer the reconstructed terrain. The final outcome is not 100% optimal. Sometimes terrain overrides over parts of the new airports.
When I patch an airport I tgconstruct at least 2x2 degree tile surrounding the airport, and make sure to transfer enough btgs to completely reconstruct surrounding terrain (somewhere between 1 and 4 additional terrain meshes, depending on where the tile boundaries sit along the airport)
We'll have an issue with the airport elevations:
when you repair/update an airport, the elevation might become different from it was before.
then the objects will sink or hover.
I scripted a fix for that. If you mean, the guys in terrasync has the issue, then yes. If you mean we in terraGIT, then NO.
Look on fixed/reconstructed airports with objects in terraGIT for evidence: example: KSFO/KHAF, you'll see I ported this correctly.