Half Moon Bay Dries Out (KHAF)

Support, HOWTOs, information, development, and everything related to obtain scenery via Github with terraGIT
User avatar
IAHM-COL
Posts: 6455
Joined: Sat Sep 12, 2015 3:43 pm
Location: Homey, NV (KXTA) - U.S.A
Contact:

Half Moon Bay Dries Out (KHAF)

Postby IAHM-COL » Fri Apr 29, 2016 5:51 pm

I guess is time that the California Drought hits our scenery.

Half moon bay had been under water for more than 3 years. (call for a real reason to move FG out of KSFO?)
KHAF was the location of FG tutorials with the c172p until it flooded, and no-one seemed to be able to/care to fix

Well... in any case, terraGIT now features an updated but DRY out Half moon bay :D

Enjoy

terraGIT
Image

terraSync
Image
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

User avatar
SHM
Posts: 1960
Joined: Mon Sep 14, 2015 3:32 pm
Location: India

Re: Half Moon Bay Dries Out (KHAF)

Postby SHM » Fri Apr 29, 2016 5:52 pm

Thanks for the work :mrgreen:
FG Pilot (2011-2018)
Prepar3d (2015 - 2023)
MSFS2020 (2020 - )
Image

DjeL
Posts: 3
Joined: Sat May 07, 2016 3:16 am

Re: Half Moon Bay Dries Out (KHAF)

Postby DjeL » Sat May 07, 2016 3:19 am

Hey guys, I got a problem on KHAF. The airfield has dried out (phew), but it is now on a hole, below the elevation of the rest of the terrain. What do I do?

Thx

User avatar
IAHM-COL
Posts: 6455
Joined: Sat Sep 12, 2015 3:43 pm
Location: Homey, NV (KXTA) - U.S.A
Contact:

Re: Half Moon Bay Dries Out (KHAF)

Postby IAHM-COL » Sat May 07, 2016 3:26 am

I noticed. I'll trying building again, but it may be an issue with the scripts harder to troubleshoot
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

DjeL
Posts: 3
Joined: Sat May 07, 2016 3:16 am

Re: Half Moon Bay Dries Out (KHAF)

Postby DjeL » Mon May 09, 2016 12:43 am

Okay! You did a nice work drying it out, now you just have to dig it out of the earth! Hahaha :lol:

Please tell us when it is done.

Best.

User avatar
IAHM-COL
Posts: 6455
Joined: Sat Sep 12, 2015 3:43 pm
Location: Homey, NV (KXTA) - U.S.A
Contact:

Re: Half Moon Bay Dries Out (KHAF)

Postby IAHM-COL » Tue May 31, 2016 4:21 am

DjeL wrote:Okay! You did a nice work drying it out, now you just have to dig it out of the earth! Hahaha :lol:

Please tell us when it is done.

Best.


Done.
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

User avatar
legoboyvdlp
Posts: 1757
Joined: Mon Sep 14, 2015 9:49 pm
Location: Venezuela

Re: Half Moon Bay Dries Out (KHAF)

Postby legoboyvdlp » Tue May 31, 2016 8:39 pm

Great news!

Now then... if I recall correctly, you can't post on the devel list, but if you like... it might be a nice addition to TerraSync?

Not quite sure how to do this...
Thorsten wrote:I think I've posted the requirements a few times - get together with others to devise a procedure that

* provides a file that can automatically be fetched and merged
* automatically ensures object placement is correct in the revision
* contains a signature of who guarantees GPL compatibility

and iron out the details in a discussion on the mailing list.



It seems that D-ECHO is making progress; I could introduce it and ask a few questions.
~~Legoboyvdlp~~
Maiquetia / Venezuela Custom Scenery
Hallo! Ich bin Jonathan.
Hey!
Avatar created by InSapphoWeTrust CC BY-SA 2.0, https://commons.wikimedia.org/w/index.p ... d=27409879

User avatar
IAHM-COL
Posts: 6455
Joined: Sat Sep 12, 2015 3:43 pm
Location: Homey, NV (KXTA) - U.S.A
Contact:

Re: Half Moon Bay Dries Out (KHAF)

Postby IAHM-COL » Tue May 31, 2016 9:05 pm

No, I am not interested.
But thanks for asking.

BTW, I also don't know how the thing that Torsten asks for is done.
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

D-ECHO
Posts: 436
Joined: Sat Jan 30, 2016 10:55 am

Re: Half Moon Bay Dries Out (KHAF)

Postby D-ECHO » Sat Oct 01, 2016 11:44 am

Just so you know, KHAF is now okay (again) in terrasync, and I think the landclasses are more detailed than in your screenshot @IAHM, is that correct?
Image

User avatar
IAHM-COL
Posts: 6455
Joined: Sat Sep 12, 2015 3:43 pm
Location: Homey, NV (KXTA) - U.S.A
Contact:

Re: Half Moon Bay Dries Out (KHAF)

Postby IAHM-COL » Sat Oct 01, 2016 1:25 pm

it looks nice.
I'll copy that.

(note, that is not v0. whomever constructed that KHAF area should release the landclass as source. I'll petition)
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?


Return to “terraGIT”

Who is online

Users browsing this forum: No registered users and 53 guests