In 2016.2.1 all my random buildings are white. So i guess they are missing their textures. Maybe anyone has an idea, or experienced the same?
Kind regards, Vincent
2016.2.1 no textures on random buildings
2016.2.1 no textures on random buildings
Last edited by KL-666 on Sun Jun 05, 2016 12:17 pm, edited 1 time in total.
Re: 2016.2.1 no textures on random buildings
where? and what scenery system?
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc
R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?
R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?
Re: 2016.2.1 no textures on random buildings
Random buildings are not in any scenery, they are generated. And they are everywhere. But if you want to know, i use terrasync for scenery.
Kind regards, Vincent
Kind regards, Vincent
Re: 2016.2.1 no textures on random buildings
OK.
Those random building.
No. I dont know. They kick my fps down beyond any use. :S
Weird about their textures....
Those "random" buildings are independent of your scenery manager (terrasync/custom sceneries/terraGIT etc)
Those random building.
No. I dont know. They kick my fps down beyond any use. :S
Weird about their textures....
Those "random" buildings are independent of your scenery manager (terrasync/custom sceneries/terraGIT etc)
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc
R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?
R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?
Re: 2016.2.1 no textures on random buildings
Not really solved, because i disagree with the programming.
Someone made the texturing of random buildings dependent on the model shader in ALS. When model shader is on zero, there is no texturing on the random buildings. This dependency is wrong because the only way a KLM 777-200LR looks realistic (not like a candy bar) is with model shader on zero.
Kind regards, Vincent
Someone made the texturing of random buildings dependent on the model shader in ALS. When model shader is on zero, there is no texturing on the random buildings. This dependency is wrong because the only way a KLM 777-200LR looks realistic (not like a candy bar) is with model shader on zero.
Kind regards, Vincent
Re: 2016.2.1 no textures on random buildings
Oh Oh!
I know who is to blame for 99% of every ALS shaders non-sense.
In any case, a model shader in zero should mean, no ALS shader in place, instead of no texture.
That's a no brainer.
I stand with Vincent.
I know who is to blame for 99% of every ALS shaders non-sense.
In any case, a model shader in zero should mean, no ALS shader in place, instead of no texture.
That's a no brainer.
I stand with Vincent.
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc
R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?
R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?
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