KC-137R family project

Everything in connection with developing aircraft for FlightGear
Octal450
Posts: 2184
Joined: Sun Oct 18, 2015 2:47 am

Re: KC-137R ATAARS project, need some help.

Postby Octal450 » Tue Jun 28, 2016 7:14 pm

OK great thanks.

User avatar
J Maverick 16
Posts: 757
Joined: Sun Nov 08, 2015 3:16 pm
Location: Northern-Italy
Contact:

Re: KC-137R ATAARS project, need some help.

Postby J Maverick 16 » Mon Jul 04, 2016 7:28 am

Ok, I've reworked many of the current internal textures of the KC plus a new AFOTEC test livery for it and a new overspeed/stall sound provided by KOMET (many thanks to him). So, as soon as you can get on Mumble we can talk/work about this ;) .
Regards, Mav
Breakin' the sound barrier every day!

Scenery designer, basic livery maker, aircraft developer (current project: F-16).
Using Thrustmaster FCS Flight Pack.
Follow me also on Instagram & Twitter @j_maverick16, Google+ and YouTube.

Octal450
Posts: 2184
Joined: Sun Oct 18, 2015 2:47 am

Re: KC-137R ATAARS project, need some help.

Postby Octal450 » Mon Jul 04, 2016 12:20 pm

I'll get on now.

Today we are going to install IT-AUTOFLIGHT. I only have from now to lunchtime, then I am going with a friend to some places.

User avatar
J Maverick 16
Posts: 757
Joined: Sun Nov 08, 2015 3:16 pm
Location: Northern-Italy
Contact:

Re: KC-137R ATAARS project, need some help.

Postby J Maverick 16 » Mon Jul 04, 2016 1:08 pm

Are still there?
I'm on Mumble now since I was busy before.
Regards, Mav
Breakin' the sound barrier every day!

Scenery designer, basic livery maker, aircraft developer (current project: F-16).
Using Thrustmaster FCS Flight Pack.
Follow me also on Instagram & Twitter @j_maverick16, Google+ and YouTube.

Octal450
Posts: 2184
Joined: Sun Oct 18, 2015 2:47 am

Re: KC-137R ATAARS project, need some help.

Postby Octal450 » Mon Jul 04, 2016 3:58 pm

No,
are you there now?

User avatar
J Maverick 16
Posts: 757
Joined: Sun Nov 08, 2015 3:16 pm
Location: Northern-Italy
Contact:

Re: KC-137R ATAARS project, need some help.

Postby J Maverick 16 » Mon Jul 04, 2016 7:15 pm

it0uchpods wrote:No,
are you there now?

I was...

Anyway, when are you going to be available?
Regards, Mav
Breakin' the sound barrier every day!

Scenery designer, basic livery maker, aircraft developer (current project: F-16).
Using Thrustmaster FCS Flight Pack.
Follow me also on Instagram & Twitter @j_maverick16, Google+ and YouTube.

Octal450
Posts: 2184
Joined: Sun Oct 18, 2015 2:47 am

Re: KC-137R ATAARS project, need some help.

Postby Octal450 » Mon Jul 04, 2016 10:04 pm

Not until Saturday, I have things until 4 the hole week. :(

User avatar
J Maverick 16
Posts: 757
Joined: Sun Nov 08, 2015 3:16 pm
Location: Northern-Italy
Contact:

Re: KC-137R ATAARS project, need some help.

Postby J Maverick 16 » Tue Jul 05, 2016 9:17 am

Ok no worries, we'll have Saturday to work at it (damage code keeps getting updates ;) ).
Regards, Mav
Breakin' the sound barrier every day!

Scenery designer, basic livery maker, aircraft developer (current project: F-16).
Using Thrustmaster FCS Flight Pack.
Follow me also on Instagram & Twitter @j_maverick16, Google+ and YouTube.

Octal450
Posts: 2184
Joined: Sun Oct 18, 2015 2:47 am

Re: KC-137R ATAARS project, need some help.

Postby Octal450 » Tue Jul 05, 2016 12:32 pm

Okey.

User avatar
J Maverick 16
Posts: 757
Joined: Sun Nov 08, 2015 3:16 pm
Location: Northern-Italy
Contact:

Re: KC-137R ATAARS project, need some help.

Postby J Maverick 16 » Tue Jul 12, 2016 5:43 pm

UPDATED TO-DO LIST IN ORDER OF IMPORTANCE (deadline TBD):

1) make a whole new AP panel in the center part of the cockpit (where the current one stays) based on the 777 one.
2) put new radio comms under the throttle levers + TACAN instrument (using 757/787 as reference).
3) improve the trims (using 757/787 as reference).
4) work on the boom operator office (new instruments, fix the point of view in RT (makes the rear aircraft part invisible), etc. + onox)
5) work on fuel tanks and payloads (reduce available payload and add a standard load, implement fuel consumption while refueling, onox as reference).
6) improve ATA refueling (boom texture and model + code, onox model)
7) create custom CDUs which work properly (size, position and texture).
8) add a MFD between the two CDUs which works as TCAS, systems, and other.
9) 3D engines models: UV map, smoke.
10) work on both engineer and overhead panel (improve instruments and move some from the eng to the oh).
11) improve the magnetic compass instrument (make it fixed and place a new compass).
12) improve engines sounds.
13) add a few passenger seats to the cabin.
14) remove/change cargo loaders (onox model)
15) implement MP dual control for co-pilot and boom operator.
16) add those nice CSeries headphones to the top of the cockpit.


This is the lot, then we'll have a break and start on the AWACS with those sexy CFM engines (which will feature many similar changes so it will take less time to have a better aircraft).
Regards, Mav
Last edited by J Maverick 16 on Sun Jul 17, 2016 7:29 pm, edited 4 times in total.
Breakin' the sound barrier every day!

Scenery designer, basic livery maker, aircraft developer (current project: F-16).
Using Thrustmaster FCS Flight Pack.
Follow me also on Instagram & Twitter @j_maverick16, Google+ and YouTube.


Return to “Aircraft Development”

Who is online

Users browsing this forum: No registered users and 5 guests