Creating racetracks using WED or something similar?

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IAHM-COL
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Re: Creating racetracks using WED or something similar?

Postby IAHM-COL » Wed Sep 28, 2016 5:46 pm

we are in sync SM
That's what I am thinking to do next.

More importantly will attempt at switching the default priorities to place lake above airports :D

It will take time to regenerate... but I'll try.

IH-COL
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

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If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

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SHM
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Re: Creating racetracks using WED or something similar?

Postby SHM » Wed Sep 28, 2016 5:48 pm

IAHM-COL wrote:More importantly will attempt at switching the default priorities to place lake above airports :D

That is the perfect solution ;)
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LesterBoffo
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Re: Creating racetracks using WED or something similar?

Postby LesterBoffo » Wed Sep 28, 2016 5:49 pm

IAHM-COL wrote:That looks like a lot of fun Lester.
Somehow you make like if bikeriding is ezypiece,


Yeah this bike is not for the faint of heart, the Ducati 1100S can do over 150 mph. I've ridden bicycles and motos for years but most of my motorcycles were small bikes, less than 250 cc. My wife and I's only 'car' for 2 years was a Honda Supercub C100 I picked up at a garage sale for $50 bucks and rebuilt on our rear porch.

I'm really excited about what you and SHM are doing, if you haven't noticed. 8-)

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Re: Creating racetracks using WED or something similar?

Postby LesterBoffo » Wed Sep 28, 2016 5:55 pm

IAHM-COL wrote:Thanks SM

I had tried a couple of tricks too generate the boundary with the whole.

No success,.... (frustated)


The racetrack is looking quite amazing so far... but when I succeed creating the whole in the airport boundary, so the internal shapefiles are used instead of "airports:" landclass, then the taxiways no longer follow the terrain and sink and resurface... which is rather useless.


Will reconstruct with your updated dat. And explore further options to achieve the boundary whole

In the meantime, I pushed a first constructed racetrack to terraGIT :D
So Lesbof and others can begin experimenting with this.


Image

Starting positions recommended at
https://github.com/SH-M/PhilipIslandGPC ... gPositions

Code: Select all

--lon=145.23427335 --lat=-38.50771535 --heading=0
--lon=145.23422327 --lat=-38.50778936 --heading=0
--lon=145.23417859 --lat=-38.50784714 --heading=0
--lon=145.23412863 --lat=-38.50792161 --heading=0
--lon=145.23405953 --lat=-38.50802997 --heading=0


Also, the generated racetrack in terraGIT at

Code: Select all

git pull
install/tile e140s40


Files are here:
https://github.com/FGMEMBERS-TERRAGIT/e ... in/e145s39

Have fun!

(will keep trying to carve that boundary hole!)
[as always we are pushing the boundaries.... :evilsmile:]


Can I make a request? I would like that the grey areas be land-classed as "sand' or 'beach' or whatecer is listed in the Australian default land classes for desert or beach sand. They're supposed to be bailing out areas for vehicles that have run off the track, soft sand to slow down the bikes/cars without hurting their operators badly.

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IAHM-COL
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Re: Creating racetracks using WED or something similar?

Postby IAHM-COL » Wed Sep 28, 2016 5:56 pm

no landclass. those are not landclasses, but instead apt.dat specifications.
but yes, we can modify them to be dirt on WED. Not a problem.
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

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If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

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SHM
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Re: Creating racetracks using WED or something similar?

Postby SHM » Wed Sep 28, 2016 6:06 pm

I made them dirt.
Last edited by SHM on Wed Sep 28, 2016 6:07 pm, edited 1 time in total.
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IAHM-COL
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Re: Creating racetracks using WED or something similar?

Postby IAHM-COL » Wed Sep 28, 2016 6:07 pm

ok
I'll check what surface I can use that renders more sand-ish
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

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LesterBoffo
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Re: Creating racetracks using WED or something similar?

Postby LesterBoffo » Wed Sep 28, 2016 6:09 pm

IAHM-COL wrote:no landclass. those are not landclasses, but instead apt.dat specifications.
but yes, we can modify them to be dirt on WED. Not a problem.


I'll have to look at YPID again, but there are taxiways there that are pretty rough to drive over that look like they're supposedly 'rock' or 'gravel'. I am not sure what they represent but they have good friction and roughness co-efficiency for wheels. :?: Otherwise if sand can be used it would be perfect.

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SHM
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Re: Creating racetracks using WED or something similar?

Postby SHM » Wed Sep 28, 2016 6:12 pm

I kept it as dirt.
Image

I remember a similar instance when I tried to put sand inside the airport boundary of VOTV, this was the case.
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Re: Creating racetracks using WED or something similar?

Postby LesterBoffo » Wed Sep 28, 2016 7:15 pm

OK the track is much faster now... :shock: and I don't think camber will be necessary, as the traction, even on the sharpest curves, exceeds the abilities of this jaded old motorcyclist.

The dirt works well for slowing down vehicles. I would be nice to try out some height averaging using the surrounding terrain as the base I notice a lot of cuts and fills in the track's edges so I'm assuming you made the track with a pretty flat gradient?


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