Beagle Pup experiment
Re: Beagle Pup experiment
Also the pup is tricycle
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc
R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?
R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?
Re: Beagle Pup experiment
IAHM-COL wrote:where does that number go?
https://github.com/FGMEMBERS-NONGPL/Bea ... -Model.xml
Line 927.
Re: Beagle Pup experiment
Based on feedback from Wayne and Vincent I've been tuning the inertias and also the CoG and control surface moments - this is to see if I can get a model that we think flies correctly and then figure out if it's right or not.
The moments of inertia that VSPAERO calculates should be more accurate; except that I don't understand what it is doing which makes it difficult. More research for me in this area. Also the control surface moments could well be wrong based on how VSPAERO calculates them (by deflecting the normals on the affected segments of the degenerate geometry).
Revised FDM is here if anyone's got time to test it. http://chateau-logic.com/sites/default/ ... -11-16.zip - this is just the FDM XML to put into Beagle-Pup/
The moments of inertia that VSPAERO calculates should be more accurate; except that I don't understand what it is doing which makes it difficult. More research for me in this area. Also the control surface moments could well be wrong based on how VSPAERO calculates them (by deflecting the normals on the affected segments of the degenerate geometry).
Revised FDM is here if anyone's got time to test it. http://chateau-logic.com/sites/default/ ... -11-16.zip - this is just the FDM XML to put into Beagle-Pup/
Re: Beagle Pup experiment
Hi Richard,
What i make of the changes is that the initiating of the movement has become heavy too now. But otherwise the issue is still there. For quick testing while you develop you can just test take off rotation. A good symptom of the problem is that at the end of rotation you have to push instead of just put the stick neutral for a constant climb. When you get that right, i think the major part is solved. Btw, it is not a trim problem, i need this trim to rotate at all.
On glide slope i noticed that i needed much (at least halfway) trim up in a desc of 300 ft/min below 80 kts. Other planes do not need that (more neutral trim). Maybe your whole hstab needs to be in more trim up position, or your CG is too far forward.
Kind regards, Vincent
What i make of the changes is that the initiating of the movement has become heavy too now. But otherwise the issue is still there. For quick testing while you develop you can just test take off rotation. A good symptom of the problem is that at the end of rotation you have to push instead of just put the stick neutral for a constant climb. When you get that right, i think the major part is solved. Btw, it is not a trim problem, i need this trim to rotate at all.
On glide slope i noticed that i needed much (at least halfway) trim up in a desc of 300 ft/min below 80 kts. Other planes do not need that (more neutral trim). Maybe your whole hstab needs to be in more trim up position, or your CG is too far forward.
Kind regards, Vincent
Re: Beagle Pup experiment
@bomber, and @Sanhozay
I used Sanhozay's suggested 12.5 value.
Now I feel taxiing to be more doable.
New VIDEO
AVALAIBLE NOW
@Bomber,
I think with your updates on the bogeys the spring improved a lot, and with the increased steering, the plane gain a lot of maneuverability in ground.
I am initiating a pull request to merge this changes into your FDM. Let me know if you approve of it, and I'll merge into.
https://github.com/FGMEMBERS-NONGPL/Bea ... ll/1/files
IH-COL
I used Sanhozay's suggested 12.5 value.
Now I feel taxiing to be more doable.
New VIDEO
AVALAIBLE NOW
@Bomber,
I think with your updates on the bogeys the spring improved a lot, and with the increased steering, the plane gain a lot of maneuverability in ground.
I am initiating a pull request to merge this changes into your FDM. Let me know if you approve of it, and I'll merge into.
https://github.com/FGMEMBERS-NONGPL/Bea ... ll/1/files
IH-COL
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc
R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?
R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?
Re: Beagle Pup experiment
I'm looking at the friction co-efficients at the moment...
One of things I've noticed is that the brakes are either full on or off, which makes for an exaggerated bounce, how about I do some out of the box coding allowing the pilot to apply variable brake pressure using the stick.
One of things I've noticed is that the brakes are either full on or off, which makes for an exaggerated bounce, how about I do some out of the box coding allowing the pilot to apply variable brake pressure using the stick.
"If anyone ever tells you anything about an aeroplane which is so bloody complicated you can't understand it, take it from me - it's all balls" - R J Mitchell
Re: Beagle Pup experiment
it's best to do this in the joystick input file;
I had something similar for independent engine control by using a button to define whether the one throttle axis was left,right or both. I can see no reason why this technique couldn't be used to control the amount of braking - with either the normal keys or another two buttons on the joystick to apply the brakes.
something like this;
I had something similar for independent engine control by using a button to define whether the one throttle axis was left,right or both. I can see no reason why this technique couldn't be used to control the amount of braking - with either the normal keys or another two buttons on the joystick to apply the brakes.
something like this;
Code: Select all
<axis n="2">
<desc type="string">Throttle2</desc>
<binding>
<command>property-scale</command>
<property>/controls/engines/throttle-dmd</property>
<offset type="double">-1.0</offset>
<factor type="double">-0.5</factor>
</binding>
<binding>
<command type="string">nasal</command>
<script type="string">
<![CDATA[
#
# this uses the two buttons on the joystick (next to the throttle control)
# to allow independent control of the engines. The lower button toggles the left engine
# and the upper the right engine
if (getprop("/controls/engines/engine[0]/active") == nil)
setprop("/controls/engines/engine[0]/active",1);
if (getprop("/controls/engines/engine[1]/active") == nil)
setprop("/controls/engines/engine[1]/active",1);
if (getprop("/controls/engines/engine[0]/active"))
setprop("/controls/engines/engine[0]/throttle", getprop("/controls/engines/throttle-dmd"));
if (getprop("/controls/engines/engine[1]/active"))
setprop("/controls/engines/engine[1]/throttle", getprop("/controls/engines/throttle-dmd"));
]]>
</script>
<module type="string">__js0</module>
</binding>
</axis>
<button n="10">
<desc type="string">LeftThrottle</desc>
<repeatable type="string">false</repeatable>
<binding>
<command>property-toggle</command>
<property>/controls/engines/engine[0]/active</property>
</binding>
<binding>
<command type="string">nasal</command>
<script type="string">
<![CDATA[
if (getprop("/controls/engines/engine[0]/active"))
{
#setprop("/controls/engines/engine[0]/throttle", getprop("/controls/engines/throttle-dmd"));
gui.popupTip("Left Engine Control Active");
}
else
gui.popupTip("Left Engine Control Inactive");
if (getprop("/controls/engines/engine[1]/active"))
setprop("/controls/engines/engine[1]/throttle", getprop("/controls/engines/throttle-dmd"));
]]>
</script>
<module type="string">__js0</module>
</binding>
</button>
<button n="11">
<desc type="string">RightThrottle</desc>
<repeatable type="string">false</repeatable>
<binding>
<command>property-toggle</command>
<property>/controls/engines/engine[1]/active</property>
</binding>
<binding>
<command type="string">nasal</command>
<script type="string">
<![CDATA[
if (getprop("/controls/engines/engine[0]/active"))
setprop("/controls/engines/engine[0]/throttle", getprop("/controls/engines/throttle-dmd"));
if (getprop("/controls/engines/engine[1]/active"))
{
#setprop("/controls/engines/engine[1]/throttle", getprop("/controls/engines/throttle-dmd"));
gui.popupTip("Right Engine Control Active");
}
else
gui.popupTip("Right Engine Control Inactive");
]]>
</script>
<module type="string">__js0</module>
</binding>
</button>
Re: Beagle Pup experiment
JSBsim's brakes have been interrupted (if that's the correct word) by some nasal... which will add a complexity to anything I come up with to make it usable in both flightgear and Outerra.
and I'm not actually after another button in which to press but instead a means by which we can apply the brakes in a gradual manner, rather than the on or off two state method we have at present.
and I'm not actually after another button in which to press but instead a means by which we can apply the brakes in a gradual manner, rather than the on or off two state method we have at present.
"If anyone ever tells you anything about an aeroplane which is so bloody complicated you can't understand it, take it from me - it's all balls" - R J Mitchell
Re: Beagle Pup experiment
As long as you realise that the on or off is because of the input system in FlightGear and nothing specifically to do with JSBSim.
Therefore the correct multiplatform solution is to appropriately bind the brakes to a variably controllable input. If this isn't possible then a JSBSim system that can optionally be used is the best compromise; but it is really a controls / input problem not a FDM problem.
Therefore the correct multiplatform solution is to appropriately bind the brakes to a variably controllable input. If this isn't possible then a JSBSim system that can optionally be used is the best compromise; but it is really a controls / input problem not a FDM problem.
Re: Beagle Pup experiment
oh! Gimme a break!
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc
R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?
R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?
Return to “Aircraft Development”
Who is online
Users browsing this forum: No registered users and 12 guests