[F.A.Q] How much hard drive is needed to download terraGIT?

Support, HOWTOs, information, development, and everything related to obtain scenery via Github with terraGIT
User avatar
IAHM-COL
Posts: 6455
Joined: Sat Sep 12, 2015 3:43 pm
Location: Homey, NV (KXTA) - U.S.A
Contact:

Re: [F.A.Q] How much hard drive is needed to download terraGIT?

Postby IAHM-COL » Tue May 10, 2016 7:21 pm

cp that.
I'll compare/test/evaluate.... Looking forward to push the most advanced one to terraGIT
Thanks for asking in the French forum for the .dat
IH-COL
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

User avatar
legoboyvdlp
Posts: 1757
Joined: Mon Sep 14, 2015 9:49 pm
Location: Venezuela

Re: [F.A.Q] How much hard drive is needed to download terraGIT?

Postby legoboyvdlp » Fri Jun 03, 2016 8:23 pm

Code: Select all

C:\Users\Redpath\Documents\GitHub\terraGIT>git pull
remote: Counting objects: 6, done.
remote: Compressing objects: 100% (3/3), done.
remote: Total 6 (delta 2), reused 2 (delta 2), pack-reused 1
Unpacking objects: 100% (6/6), done.
From https://github.com/FGMEMBERS-TERRAGIT/terragit
 * [new branch]      master     -> origin/master
Fetching submodule Objects/w090n30
remote: Counting objects: 12070, done.
remote: Compressing objects: 100% (7407/7407), done.
Receiving objects:  57% (6880/12069), 1.08 GiB | 105.00 KiB/s


:shock: :shock: :shock: :shock:


Even more :shock:ing was the 11MB/S speeds I was seeing!
~~Legoboyvdlp~~
Maiquetia / Venezuela Custom Scenery
Hallo! Ich bin Jonathan.
Hey!
Avatar created by InSapphoWeTrust CC BY-SA 2.0, https://commons.wikimedia.org/w/index.p ... d=27409879

laserman
Posts: 138
Joined: Thu Sep 17, 2015 7:26 am

Re: [F.A.Q] How much hard drive is needed to download terraGIT?

Postby laserman » Thu Dec 01, 2016 6:32 pm

i installed north america, australia and europe:

du -sh .
89G .

du -sh .git
43G .git

User avatar
IAHM-COL
Posts: 6455
Joined: Sat Sep 12, 2015 3:43 pm
Location: Homey, NV (KXTA) - U.S.A
Contact:

Re: [F.A.Q] How much hard drive is needed to download terraGIT?

Postby IAHM-COL » Thu Dec 01, 2016 6:58 pm

laserman wrote:i installed north america, australia and europe:

du -sh .
89G .

du -sh .git
43G .git


Looks good to me. Compared to the 250GB of the terraGIT v 2.0 originally.
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

User avatar
IAHM-COL
Posts: 6455
Joined: Sat Sep 12, 2015 3:43 pm
Location: Homey, NV (KXTA) - U.S.A
Contact:

Re: [F.A.Q] How much hard drive is needed to download terraGIT?

Postby IAHM-COL » Thu Dec 01, 2016 7:03 pm

@D-LASER

I am preparing to merge all Project 3000 shared objects locations to terraGIT's objects repositories.


I am considering removing the Jetways thou. The reason.
I found many airports have jetways on the aprons, but missing terminal bldgs,

They look a bit hilarous. Like a jetway in a parking lot, kind of feel.

I know that some airports have the building and the Jetway gives it a nice final touch. But I cant figure out a way to dissect this effectively without looking at the almost 4000 airports in the project one by one.
So I feel like no-jetways is a razor=blade solution.


Any recomm?

IH-COL
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

laserman
Posts: 138
Joined: Thu Sep 17, 2015 7:26 am

Re: [F.A.Q] How much hard drive is needed to download terraGIT?

Postby laserman » Thu Dec 01, 2016 7:28 pm

I am preparing to merge all Project 3000 shared objects locations to terraGIT's objects repositories.


good.

The jetways live in ICAO.jetways.xml files. It is very easy to disable them in FG:

AI->jetway [ ] enable animated jetways

or

Rendering Options-> [ ] animated jetways


IMHO the user shall decide if he wants to see/use them or not.

it would be nice if we could find a automatic way to run
https://github.com/mherweg/d-laser-fgto ... 2aptdat.py (it creates .osm file)
+ osm2city for every empty airport. those buildings will fit nicely to the jetways.

laserman
Posts: 138
Joined: Thu Sep 17, 2015 7:26 am

Re: [F.A.Q] How much hard drive is needed to download terraGIT?

Postby laserman » Sun Dec 18, 2016 2:26 pm

yesterday I did install/World
here are the numbers:

226MB Airports
357MB Models
2,0GB Objects
112GB Terrain
109GB .git

FG does not need the .git folder, but git needs it if you want to update.
maybe there's a git feature to drop the version control for the Terrain folder - I think it does not make sense since it's binary stuff and an update will need the same time & space as a clone / re-download.

User avatar
IAHM-COL
Posts: 6455
Joined: Sat Sep 12, 2015 3:43 pm
Location: Homey, NV (KXTA) - U.S.A
Contact:

Re: [F.A.Q] How much hard drive is needed to download terraGIT?

Postby IAHM-COL » Sun Dec 18, 2016 3:48 pm

terraGIT is being engineer so a terrain can be partially patched.
Therefore a terrain update does not mean that a full tile of 10x10 gets fully downloaded again.
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

User avatar
IAHM-COL
Posts: 6455
Joined: Sat Sep 12, 2015 3:43 pm
Location: Homey, NV (KXTA) - U.S.A
Contact:

Re: [F.A.Q] How much hard drive is needed to download terraGIT?

Postby IAHM-COL » Sun Dec 18, 2016 4:18 pm

@D-LASER

a better alternative to trim disk usage is as follow

1.

Code: Select all

install/World


That creates the COMPLETE .git directory and the world wide fetching

2.

Code: Select all

 deinstall/World


That cleans up and releases hard drive space from your Terrain and Objects directories. The .git directory content does not change

3.

Code: Select all

 install/tile ###

or whatever other install feature you want to use

This will use the content of your .git directory to solely populate the Objects and Terrain directories as needed, but it will not require the internet anymore. The content used is that on your .git directory

Except as you do

Code: Select all

git pull


when you will get new content if any, and internet is required in your pull again.
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?


Return to “terraGIT”

Who is online

Users browsing this forum: No registered users and 57 guests