Beautiful Work Leto and Team. I love it
Awesome FDM, Systems, 3d modelling ...
What/Where in FlightGear did you fly today?
Re: What/Where in FlightGear did you fly today?
FG Pilot (2011-2018)
Prepar3d (2015 - 2023)
MSFS2020 (2020 - )
Prepar3d (2015 - 2023)
MSFS2020 (2020 - )
Re: What/Where did you fly today?
Catalanoic wrote:@Falcon: These shots are from KMIA or TNCM? How you get this scenery pack?
with Project3000 you will get a similar result: much more ground vehicles, more sailboats,
just the blastshield that seperates apron from car parking is missing.
http://www.23hq.com/laserman/photo/26618390/original
- Catalanoic
- Posts: 251
- Joined: Sat Dec 12, 2015 11:33 am
Re: What/Where in FlightGear did you fly today?
Thanks laserman! TNCM (as other developed airports+project3000 objects) looks in terms of 3d models in almost same level as commercial sims or addons.Are there news of how to distribute these objects through TS? Mass import?
Re: What/Where in FlightGear did you fly today?
I did read that some devs are testing to distribute osm2city buildings via TerraSync:
Stuart wrote on the dev-mailinglist:
I think Project 3000 objects can be distributed in a similar way.
It's essential that the user can disable it because >1000 objects at bigger airports have a noticable impact on FPS. It would be even better when the user can adjust the density with a slider like random vegetation and clouds.
Stuart wrote on the dev-mailinglist:
I've now committed the code to enable two new STG verbs:
OBJECT_BUILDING_MESH_ROUGH
OBJECT_BUILDING_MESH_DETAILED
To enable the reading of these verbs you will need to set
/sim/rendering/building-mesh=true
and obviously reload scenery.
I think Project 3000 objects can be distributed in a similar way.
It's essential that the user can disable it because >1000 objects at bigger airports have a noticable impact on FPS. It would be even better when the user can adjust the density with a slider like random vegetation and clouds.
Re: What/Where in FlightGear did you fly today?
SHM wrote:Beautiful Work Leto and Team. I love it
Awesome FDM, Systems, 3d modelling ...
Hate to do this to you but... the Viggen is getting some more updates. =]
I modelled a new hud mesh for the AJ and the JA (different meshes). And Leto did the mesh for the VID on the AJ/S and is working on CCIP bombing mode right now.
Good news is if you don't care about these then you're set.
JA-37 hud mesh:
AJ/S-37 hud mesh + vid:
OPRF Fighter Jock and Dev
Re: What/Where in FlightGear did you fly today?
OPFOR77 wrote:Hate to do this to you but... the Viggen is getting some more updates. =]
No problem. I can just git pull
And btw they look lovely.
FG Pilot (2011-2018)
Prepar3d (2015 - 2023)
MSFS2020 (2020 - )
Prepar3d (2015 - 2023)
MSFS2020 (2020 - )
- J Maverick 16
- Posts: 757
- Joined: Sun Nov 08, 2015 3:16 pm
- Location: Northern-Italy
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Re: What/Where in FlightGear did you fly today?
Ahahahah nice swamp!
Regards, Mav
Regards, Mav
Breakin' the sound barrier every day!
Scenery designer, basic livery maker, aircraft developer (current project: F-16).
Using Thrustmaster FCS Flight Pack.
Follow me also on Instagram & Twitter @j_maverick16, Google+ and YouTube.
Scenery designer, basic livery maker, aircraft developer (current project: F-16).
Using Thrustmaster FCS Flight Pack.
Follow me also on Instagram & Twitter @j_maverick16, Google+ and YouTube.
Re: What/Where in FlightGear did you fly today?
Yes but someone needs to show me how to generate a proper livery and make it so you can add others. As I told you a bit ago I can put it on one side but it comes through on the other side backwards no matter what I paint on the other side.
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