One arrow is NAV1 one arrow is NAV2
I can't change the other part, this is a limitation of the Canvas Nav Display (which I cannot edit).
KC-137R family project
Re: KC-137R family project
So no way to use the radials with VOR R? Got it.
OPRF Fighter Jock and Dev
Re: KC-137R family project
Sadly.
One day when I finish learning Canvas, I'll correct this. (2017 goal: LEARN CANVAS SYSTEM)
One day when I finish learning Canvas, I'll correct this. (2017 goal: LEARN CANVAS SYSTEM)
- J Maverick 16
- Posts: 757
- Joined: Sun Nov 08, 2015 3:16 pm
- Location: Northern-Italy
- Contact:
Re: KC-137R family project
Newest AWACS version, forget the old one.
Thanks to Martien VDP for the upgrade.
Regards, Mav
Thanks to Martien VDP for the upgrade.
Regards, Mav
Breakin' the sound barrier every day!
Scenery designer, basic livery maker, aircraft developer (current project: F-16).
Using Thrustmaster FCS Flight Pack.
Follow me also on Instagram & Twitter @j_maverick16, Google+ and YouTube.
Scenery designer, basic livery maker, aircraft developer (current project: F-16).
Using Thrustmaster FCS Flight Pack.
Follow me also on Instagram & Twitter @j_maverick16, Google+ and YouTube.
- J Maverick 16
- Posts: 757
- Joined: Sun Nov 08, 2015 3:16 pm
- Location: Northern-Italy
- Contact:
Re: KC-137R family project
"Bright" new updates to come...
Cheers, Mav
Cheers, Mav
Breakin' the sound barrier every day!
Scenery designer, basic livery maker, aircraft developer (current project: F-16).
Using Thrustmaster FCS Flight Pack.
Follow me also on Instagram & Twitter @j_maverick16, Google+ and YouTube.
Scenery designer, basic livery maker, aircraft developer (current project: F-16).
Using Thrustmaster FCS Flight Pack.
Follow me also on Instagram & Twitter @j_maverick16, Google+ and YouTube.
Re: KC-137R family project
Yup!!
Here's a hint:
Block 45
Here's a hint:
Block 45
Re: KC-137R family project
All aircrafts are now getting an upgrade, which is coming from the real aircrafts!
--//--BLOCK 45 --//--
XX=Engine not running
NOTE: In CFM versions, the EPR stays XX'ed out. This is normal behavior, as CFM/GE engines do not have an EPR parameter. When the Block 45 is complete, I will make a CFM versions with N1 as the primary.
So far working: ENGINE: EPR, N1, EGT, N2, FLAPS: Green bars and labels
Next to come, nav display, FF numbers, Oil Pressure, EPR limits (N1 limit will come with CFM versions)
Note: Missing from the screenshot: EPR, N1, EGT, N2 labels, will add via OSGtext in a moment. I removed them from the texture, as they were causing some issues.
I have also installed a new autothrottle system, which uses engine EPR (IAE) or N1 (CFM) to set thrust. The Speed-by-throttle needs a little more work, it works, but it needs a little more precision.
In addition!
I have added a system I call Wing Leveller and Pitch Stabilization Augmentation System (WL/PSAS) This system was designed to make the tanker more stable in flight for refueling, as the heading drifts/pressure changes can cause the AP to move the plane around, which is not optimal for refueling. There are two parts, the Wing Leveller is self-explanatory, but PSAS is similar to a CWS system. The elevator input (controls/flight/elevator) will now adjust target pitch, instead of the elevator. The elevators are adjusted by PI-Simple controller for elevator, and also autotrim. This way, setting a pitch of 4deg UP, will be kept, even if thrust changes, or the aircraft banks. I am also adding a VS=0 option to it, but that is not ready yet. This can be controlled by the WL/PSAS menu inthe aircraft menu, cockpit switches, and and a key to open dialog will be added.
Cheers
Josh
--//--BLOCK 45 --//--
XX=Engine not running
NOTE: In CFM versions, the EPR stays XX'ed out. This is normal behavior, as CFM/GE engines do not have an EPR parameter. When the Block 45 is complete, I will make a CFM versions with N1 as the primary.
So far working: ENGINE: EPR, N1, EGT, N2, FLAPS: Green bars and labels
Next to come, nav display, FF numbers, Oil Pressure, EPR limits (N1 limit will come with CFM versions)
Note: Missing from the screenshot: EPR, N1, EGT, N2 labels, will add via OSGtext in a moment. I removed them from the texture, as they were causing some issues.
I have also installed a new autothrottle system, which uses engine EPR (IAE) or N1 (CFM) to set thrust. The Speed-by-throttle needs a little more work, it works, but it needs a little more precision.
In addition!
I have added a system I call Wing Leveller and Pitch Stabilization Augmentation System (WL/PSAS) This system was designed to make the tanker more stable in flight for refueling, as the heading drifts/pressure changes can cause the AP to move the plane around, which is not optimal for refueling. There are two parts, the Wing Leveller is self-explanatory, but PSAS is similar to a CWS system. The elevator input (controls/flight/elevator) will now adjust target pitch, instead of the elevator. The elevators are adjusted by PI-Simple controller for elevator, and also autotrim. This way, setting a pitch of 4deg UP, will be kept, even if thrust changes, or the aircraft banks. I am also adding a VS=0 option to it, but that is not ready yet. This can be controlled by the WL/PSAS menu inthe aircraft menu, cockpit switches, and and a key to open dialog will be added.
Cheers
Josh
- J Maverick 16
- Posts: 757
- Joined: Sun Nov 08, 2015 3:16 pm
- Location: Northern-Italy
- Contact:
Re: KC-137R family project
@JWOCKY and others:
Would you be able to help us find with the models cause crashes when spawning over multiplayer in a particularly crowded area?
It's really important to solve that issue and since the devel team can't stop updates to search for possible unknown issues it'd be nice that more people can contribute to improve this aspect.
Regards and thanks in advance, Mav
Would you be able to help us find with the models cause crashes when spawning over multiplayer in a particularly crowded area?
It's really important to solve that issue and since the devel team can't stop updates to search for possible unknown issues it'd be nice that more people can contribute to improve this aspect.
Regards and thanks in advance, Mav
Breakin' the sound barrier every day!
Scenery designer, basic livery maker, aircraft developer (current project: F-16).
Using Thrustmaster FCS Flight Pack.
Follow me also on Instagram & Twitter @j_maverick16, Google+ and YouTube.
Scenery designer, basic livery maker, aircraft developer (current project: F-16).
Using Thrustmaster FCS Flight Pack.
Follow me also on Instagram & Twitter @j_maverick16, Google+ and YouTube.
Re: KC-137R family project
I've found the cause.
Will be solved DO NOT WORRY my friend
J
Will be solved DO NOT WORRY my friend
J
- J Maverick 16
- Posts: 757
- Joined: Sun Nov 08, 2015 3:16 pm
- Location: Northern-Italy
- Contact:
Re: KC-137R family project
I know you always do my friend . Good to know, if it will be fixed by Saturday I'll give ya and the others a big clap.
Cheers, Mav
Cheers, Mav
Breakin' the sound barrier every day!
Scenery designer, basic livery maker, aircraft developer (current project: F-16).
Using Thrustmaster FCS Flight Pack.
Follow me also on Instagram & Twitter @j_maverick16, Google+ and YouTube.
Scenery designer, basic livery maker, aircraft developer (current project: F-16).
Using Thrustmaster FCS Flight Pack.
Follow me also on Instagram & Twitter @j_maverick16, Google+ and YouTube.
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