World Scenery V2.3

Support, HOWTOs, information, development, and everything related to obtain scenery via Github with terraGIT
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IAHM-COL
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Re: World Scenery V2.3

Postby IAHM-COL » Fri Feb 24, 2017 6:27 pm

user's espionage

For what I read now, the core developers are actively engaging in FG user's espionage using backlogs from terrasync data.


I am glad I can have a transparent and no-spying system to have FG scenery as well.


:shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

laserman
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Re: World Scenery V2.3

Postby laserman » Fri Feb 24, 2017 10:10 pm

IAHM-COL wrote:More importantly I want to identify the elevation issue seen like in Edinburgh or Denver.


I agree that this is the most annoying bug.
Are you sure you have DEM data for all areas and did run hgtchop and terrafit for all tiles ?
maybe it's a side effect of using different parameters compared to WS 2.0


Third, I'd like to include the additional software layers that are new in terrasync, like OSM.
I am just giving the core-devs some time to figure out exactly how that'll go at the end.


I would not wait for that.
Let's try to fix the elevation and wrong water issue - then we'll have a very nice and & up to date scenery. If you tell me the parameters you use or mail me your scripts then I can build Denver on my PC and see how it looks.

https://forum.flightgear.org/viewtopic. ... le#p274606
you can convert from .hgt to a grayscale image - that way it will be easy to find elevation bugs
if they are in hgt files.

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IAHM-COL
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Re: World Scenery V2.3

Postby IAHM-COL » Sat Feb 25, 2017 12:37 am

laserman wrote:maybe it's a side effect of using different parameters compared to WS 2.0


I was already starting to think this is the case :S
That's annoying. Changing the default parameters have as goal to reduce the size and computational weight of the generated scenery

Is it maybe the culprit?
I'll do some tests.

I've got exact result in 2 computers: Marvin and my personal laptop.

Best,
IH-COL
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

laserman
Posts: 138
Joined: Thu Sep 17, 2015 7:26 am

Re: World Scenery V2.3

Postby laserman » Mon Feb 27, 2017 12:24 am

would you like to build SBYS for RenanMsV ?

https://gateway.x-plane.com/scenery/page/SBYS
https://forum.flightgear.org/viewtopic. ... 82#p305805

UPDATE:
I just made it for him:
https://github.com/mherweg/SBYS-fg-CustomScenery

btw:
SBST looks very nice in TerraGIT!

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J Maverick 16
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Re: World Scenery V2.3

Postby J Maverick 16 » Fri Jul 14, 2017 3:15 pm

I've installed the Singapore scenery tile (e100n00) just now, and I have to say it's a bit messed up:

Image

Airport is flooded with terrain, and some scenery parts are underwater as you can see. Is it only me or is it global?
I need to have this scenery right before my World Tour ends there.
Regards, Mav
Breakin' the sound barrier every day!

Scenery designer, basic livery maker, aircraft developer (current project: F-16).
Using Thrustmaster FCS Flight Pack.
Follow me also on Instagram & Twitter @j_maverick16, Google+ and YouTube.

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J Maverick 16
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Re: World Scenery V2.3

Postby J Maverick 16 » Fri Jul 14, 2017 3:39 pm

Tried to reinstall it and this is what I get (alongside with latest objects):

Image

Please help me.

I'm not using TerraGit itself, I just download the tiles and add them to what was the TerraSync folder.
Cheers, Mav
Breakin' the sound barrier every day!

Scenery designer, basic livery maker, aircraft developer (current project: F-16).
Using Thrustmaster FCS Flight Pack.
Follow me also on Instagram & Twitter @j_maverick16, Google+ and YouTube.

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IAHM-COL
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Re: World Scenery V2.3

Postby IAHM-COL » Fri Jul 14, 2017 5:33 pm

J Maverick 16 wrote:I'm not using TerraGit itself, I just download the tiles and add them to what was the TerraSync folder.
Cheers, Mav


I've got no clue of what you are doing or why do you think it should work.
But if you want to use terrasync, and have a patch for WSSS, I suggest you use the normal way with:

https://github.com/FGMEMBERS-SCENERY/WS ... tomScenery

Best,
IH-COL
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

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J Maverick 16
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Re: World Scenery V2.3

Postby J Maverick 16 » Fri Jul 14, 2017 8:54 pm

Will check tomorrow, thanks.
Cheers, Mav
Breakin' the sound barrier every day!

Scenery designer, basic livery maker, aircraft developer (current project: F-16).
Using Thrustmaster FCS Flight Pack.
Follow me also on Instagram & Twitter @j_maverick16, Google+ and YouTube.

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J Maverick 16
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Re: World Scenery V2.3

Postby J Maverick 16 » Sat Jul 15, 2017 11:44 am

Much better now, I've also removed all those OSM buildings (which you still can see in this pic):

Image

Cheers, Mav
Breakin' the sound barrier every day!

Scenery designer, basic livery maker, aircraft developer (current project: F-16).
Using Thrustmaster FCS Flight Pack.
Follow me also on Instagram & Twitter @j_maverick16, Google+ and YouTube.


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