WS2.5 (via Terragit) scenery issues

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Richard
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Re: WS2.5 (via Terragit) scenery issues

Postby Richard » Thu Jul 27, 2017 11:23 am

Another terrain mesh issue; with also some odd looking land classes.

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D-ECHO
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Re: WS2.5 (via Terragit) scenery issues

Postby D-ECHO » Tue Aug 22, 2017 5:19 pm

SHM wrote::lol:

Maybe someone could forward our custom landclasses to them :roll: (@d-laser? @Catalanoic? )

Are they available in git or something?

D-ECHO
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Re: WS2.5 (via Terragit) scenery issues

Postby D-ECHO » Tue Aug 22, 2017 5:21 pm

IAHM-COL wrote:https://forum.flightgear.org/viewtopic.php?f=5&t=32352#p312386
D-ECHO wrote:@Torsten: is there any possibility that a Change in terragear Makes it possible to regenerate single tiles without having ugly seams?


The answer to that is, yes. It is feasible. I've done it, and tested it, by seamlessly patching WS Marvin- 2.5
(look for seams in Mandalay VYMD and show any to me if you find them)

Best,
IH-COL


So well... How? ;-)

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IAHM-COL
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Re: WS2.5 (via Terragit) scenery issues

Postby IAHM-COL » Wed Aug 23, 2017 3:01 pm

with better glue
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

D-ECHO
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Re: WS2.5 (via Terragit) scenery issues

Postby D-ECHO » Wed Aug 23, 2017 3:34 pm

IAHM-COL wrote:with better glue

:D but seriously Israel, could you tell me how?

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SHM
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Re: WS2.5 (via Terragit) scenery issues

Postby SHM » Wed Aug 23, 2017 3:44 pm

Let the terrasync guys first do a world regeneration before trying to push patch fixes :P
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IAHM-COL
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Re: WS2.5 (via Terragit) scenery issues

Postby IAHM-COL » Wed Aug 23, 2017 4:17 pm

D-ECHO wrote:
IAHM-COL wrote:with better glue

:D but seriously Israel, could you tell me how?



You had not even visited Mandalay (VYMD) in terraGIT to verify the prior... so, there's no cause.
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

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IAHM-COL
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Re: WS2.5 (via Terragit) scenery issues

Postby IAHM-COL » Wed Aug 23, 2017 4:27 pm

SHM wrote:Let the terrasync guys first do a world regeneration before trying to push patch fixes :P


LMAO

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https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

D-ECHO
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Re: WS2.5 (via Terragit) scenery issues

Postby D-ECHO » Wed Aug 23, 2017 8:24 pm

IAHM-COL wrote:
D-ECHO wrote:
IAHM-COL wrote:with better glue

:D but seriously Israel, could you tell me how?



You had not even visited Mandalay (VYMD) in terraGIT to verify the prior... so, there's no cause.

Correct. I Trust you that you have managed to avoid seams instead of taking some hours to Download Terragit and that Region, was that wrong?

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J Maverick 16
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Re: WS2.5 (via Terragit) scenery issues

Postby J Maverick 16 » Wed Aug 23, 2017 9:06 pm

Speaking of seams, someone over here is finishing some 2D layout works and would like to get 'em included in TerraSync... :lol:
Cheers, Mav
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