That was for the US Tour (A MP event).
If you look closely only the DHC-6 is mine, the rest is of other pilots.
I am more of an airliner pilot.
Ok lets not spam this thread more
projectIndia
Re: projectIndia
FG Pilot (2011-2018)
Prepar3d (2015 - 2023)
MSFS2020 (2020 - )
Prepar3d (2015 - 2023)
MSFS2020 (2020 - )
Re: projectIndia
Sure thing SH-M What am o supposed to do with the code Israel gave me?
Re: projectIndia
Do you know to use git?
viewtopic.php?t=455
viewtopic.php?t=455
FG Pilot (2011-2018)
Prepar3d (2015 - 2023)
MSFS2020 (2020 - )
Prepar3d (2015 - 2023)
MSFS2020 (2020 - )
Re: projectIndia
Thanks, I'll try when I get PC access
Re: projectIndia
I just tried ogr decode for all landclasses except road and stream.
Now it is processing the OSM roads. It is definitely heavy, hopefully it doesnt kill the fps. The railroads finished fast along with the others.
Leaving it overnight for it to process.
Thanks Israel for the commands.
EDIT : Same error!
Think I found the error, trying again.
SHM
Now it is processing the OSM roads. It is definitely heavy, hopefully it doesnt kill the fps. The railroads finished fast along with the others.
Leaving it overnight for it to process.
Thanks Israel for the commands.
EDIT : Same error!
Think I found the error, trying again.
SHM
FG Pilot (2011-2018)
Prepar3d (2015 - 2023)
MSFS2020 (2020 - )
Prepar3d (2015 - 2023)
MSFS2020 (2020 - )
Re: projectIndia
OK so what happened
Is everything good.
Is everything good.
Re: projectIndia
Hi SH-M, how's the progress on the generation of the first tile?
Good news or bad news.
Hope to see it developed soon.
Good news or bad news.
Hope to see it developed soon.
Re: projectIndia
LOL
Scenery development is a process that takes months, not hours
I invite you to get a proactive role, as in looking what are your interests and how could you be another pair of hands
Not just loose your mind waiting to see how the less amounts of "hands" can get the job quicker via some mule-driving.
** About your interests.
We don't mind if you don't know howto yet if you are willing to explore the options and ask here for guidance, but this is what is most needed in Scenery developer
1) Airport Layout improvements (with WED)
2) Landclass Improvements (with QGis)
3) Waypoints (fixes, NAVAIDS, specifications) -- plain text edition
4) 3D modelling of building and structures
5) Texturizing for 3D models (new models needs texturizing) (Gimp or Inskcape - its computer graphics arts)
6) Share models locations in FG world
7) Jetway configuration definition and configuration files
8) Artificial Intelligent Aircraft configuration files
9) OpenStreetMap mapping (to build better OSM2City cities)
10) OpenRadar configuration files
Those are the many points that require human intervention, and where you are of great value to the project, and the project is of great value to you.
Don't think you must (or try to) master them all (at least not at the first month). Baby steps. Think what you would like to try based upon your skills, and then come here to ask for questions on howto --how you do it, as you learn.
Master your skill. Consider that we work with certain degree of specialization as well, so if you become really good at any of the above, you become an asset, as well as you see how your work starts integrating with what we (all the rest) do
Best,
IH-COL
Scenery development is a process that takes months, not hours
I invite you to get a proactive role, as in looking what are your interests and how could you be another pair of hands
Not just loose your mind waiting to see how the less amounts of "hands" can get the job quicker via some mule-driving.
** About your interests.
We don't mind if you don't know howto yet if you are willing to explore the options and ask here for guidance, but this is what is most needed in Scenery developer
1) Airport Layout improvements (with WED)
2) Landclass Improvements (with QGis)
3) Waypoints (fixes, NAVAIDS, specifications) -- plain text edition
4) 3D modelling of building and structures
5) Texturizing for 3D models (new models needs texturizing) (Gimp or Inskcape - its computer graphics arts)
6) Share models locations in FG world
7) Jetway configuration definition and configuration files
8) Artificial Intelligent Aircraft configuration files
9) OpenStreetMap mapping (to build better OSM2City cities)
10) OpenRadar configuration files
Those are the many points that require human intervention, and where you are of great value to the project, and the project is of great value to you.
Don't think you must (or try to) master them all (at least not at the first month). Baby steps. Think what you would like to try based upon your skills, and then come here to ask for questions on howto --how you do it, as you learn.
Master your skill. Consider that we work with certain degree of specialization as well, so if you become really good at any of the above, you become an asset, as well as you see how your work starts integrating with what we (all the rest) do
Best,
IH-COL
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc
R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?
R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?
Re: projectIndia
@IH-COL +99999
@Imran
Since you are able to work with WED, make VILH
It is in the last state (J&K) I will be generating, so take your time and finish it.
SHM
@Imran
Since you are able to work with WED, make VILH
It is in the last state (J&K) I will be generating, so take your time and finish it.
SHM
FG Pilot (2011-2018)
Prepar3d (2015 - 2023)
MSFS2020 (2020 - )
Prepar3d (2015 - 2023)
MSFS2020 (2020 - )
Re: projectIndia
No I was just asking about the tile you said you would generate as you couldn't complete. The tile containing VOTV. I will do VILH no problem
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